The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 48 (12 on the archive and 36 on ROAR)
Attacker wins (Japanese): 28
Defender wins (Chinese): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1089 | 956 | 68% | 2024-01-18 | Lost |
1084 | 1113 | 46% | 2023-09-12 | Lost |
1049 | 1015 | 55% | 2021-11-20 | Won |
954 | 1037 | 38% | 2019-06-15 | Won |
1088 | 1088 | 50% | 2012-04-15 | Won |
843 | 938 | 37% | 2011-06-04 | Lost |
938 | 1028 | 37% | 2011-04-29 | Lost |
957 | 951 | 51% | 2009-07-31 | Won |
964 | 957 | 51% | 2003-07-14 | Lost |
1080 | 1041 | 56% | 2000-10-28 | Lost |
1208 | 1092 | 66% | 1999-10-08 | Won |
1115 | 1012 | 64% | 1988-01-01 | Lost |
Attacking (5 wins) average ELOs: 1030.8 vs 1019 has a 51.69% of winning (if the scenario was perfectly balanced).