Sand and Blood
Scenario balance report
Games with no balance used/recorded: 10
Attacker wins (American (USMC)): 5
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1175 | 1177 | 50% | 2025-03-29 | Won |
| 865 | 865 | 50% | 2024-04-10 | Won |
| 993 | 1150 | 29% | 2019-08-25 | Lost |
| 1012 | 1034 | 47% | 2019-03-10 | Lost |
| 1012 | 1034 | 47% | 2019-03-10 | Lost |
| 1012 | 1034 | 47% | 2019-03-10 | Lost |
| 1012 | 1034 | 47% | 2019-03-10 | Lost |
| 1135 | 898 | 80% | 2017-08-28 | Won |
| 1079 | 1060 | 53% | 2016-06-30 | Won |
| 956 | 954 | 50% | 2015-03-14 | Won |
Attacking (5 wins) average ELOs: 1025.1 vs 1024 has a 50.16% of winning (if the scenario was perfectly balanced).