Sand and Blood
Scenario balance report
Games with no balance used/recorded: 8
Attacker wins (American (USMC)): 3
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
916 | 916 | 50% | 2024-04-10 | Won |
994 | 1114 | 33% | 2019-08-25 | Lost |
1014 | 1019 | 49% | 2019-03-10 | Lost |
1014 | 1019 | 49% | 2019-03-10 | Lost |
1014 | 1019 | 49% | 2019-03-10 | Lost |
1014 | 1019 | 49% | 2019-03-10 | Lost |
1135 | 896 | 80% | 2017-08-28 | Won |
955 | 934 | 53% | 2015-03-14 | Won |
Attacking (3 wins) average ELOs: 1007 vs 992 has a 52.16% of winning (if the scenario was perfectly balanced).