Commando Hunt
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (Australian): 4
Defender wins (Japanese): 4
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1052 | 1052 | 50% | 2024-01-03 | Won |
989 | 1030 | 44% | 2023-04-11 | Won |
929 | 994 | 41% | 2021-10-26 | Won |
970 | 1014 | 44% | 2021-10-22 | Lost |
994 | 929 | 59% | 2021-10-13 | Lost |
1037 | 931 | 65% | 2016-12-30 | Won |
972 | 1110 | 31% | 2010-09-10 | Lost |
938 | 992 | 42% | 2003-12-06 | Won |
956 | 1057 | 36% | 1988-01-01 | Lost |
Attacking (5 wins) average ELOs: 981.9 vs 1012.1 has a 45.66% of winning (if the scenario was perfectly balanced).