War Without Quarter
Scenario balance report
Games with no balance used/recorded: 32 (6 on the archive and 26 on ROAR)
Attacker wins (American (USMC)): 17
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
928 | 949 | 47% | 2024-03-29 | Won |
890 | 896 | 49% | 2023-08-15 | Won |
978 | 924 | 58% | 2020-02-09 | Lost |
1131 | 1131 | 50% | 2013-03-03 | Lost |
963 | 924 | 56% | 2012-11-12 | Won |
1021 | 1227 | 23% | 2006-12-21 | Lost |
Attacking (3 wins) average ELOs: 985.2 vs 1008.5 has a 46.65% of winning (if the scenario was perfectly balanced).