Fix Bayonets! CBI (id:#66051)
Prior Publication: Critical Hit #3
Shaduzup, Burma
1944-03-23 (1 other)
CH 27: Fix Bayonets! (Critical Hit # 3)
Designer: Steven C. Swann
Starter kit scenario?: Deluxe scenario?:
Balance:
Allies (US and British)Japanese
Overview:
None.Attacker: Allies (US and British) (5307th Composite Unit and Burma Rifles)
Defender: Japanese (18th Infantry Division)
8 turns
Players: 2 OBA: Allies (US and British) Night: NoUnit Counts: |
Squads: A:17.0 D:18.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:3 D:4 |
Misc Rules: |
Map Board(s): |
Publication | Board |
---|---|
ASL 13 - Rising Sun | 35 |
ASL 13 - Rising Sun | 36 |
ASL 13 - Rising Sun (2021) | 35 |
ASL 13 - Rising Sun (2021) | 36 |
Overlays: | 1 | 2 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
---|---|
hoxson1 Modified the Theatre | 2023-10-11 22:24:47 |
Danno Added the scenario | 2022-09-18 14:53:59 |
None
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Avg Rating: n/a | Votes: 0 | Views: | 0 |
To-Play list count: | 0 | |
Estimated Play time: | 8.2 hours | |
Recorded Games: | 0 |
Archive recorded plays: | ||
Allies (US and British) | 0 | |
Japanese | 0 | |
Drawn: | 0 |
ROAR Data: (as of October 2023) Fix Bayonets! [Log in to Confirm or Edit] |
[A] Japanese | 2 |
[D] American/British | 7 |