Righteous Red Scythe ETO (id:#65850)
Kletskaya, USSR
1942-11-19 (15 others)
GONA4: Early Surprise (Those Ragged Bloody Heroes)
4: Side by Side (ASLOK 2005 - 20th Anniversary Scenario Pack)
SP47: Key to the Gate (Schwerpunkt # 4)
GS5: Outnumbered and Outgunned (Quickfire Challenge 1)
OA25: Side by Side (Out of the Attic #2)
TX-3: Ruined in a Day (Dos Equis Scenarios Especial)
DB139: A Hard Rain's Gona Fall (Dispatches from the Bunker #46)
BUNA#1: Duropa Plantation (Bloody Buna: The Papuan Campaign)
BUNA#2: Up From Simemi (Bloody Buna: The Papuan Campaign)
BUNA#3: Halted At The Triangle (Bloody Buna: The Papuan Campaign)
#4: Early Surprise (New Guinea 1: Gona Mission 1942)
RA1: Duropa Dope (Internet: Tom Yetter)
DCRB01: Operation Uranus (Red Banner 2022 Q1)
UR #1: Right Wing Rupture (Operation Uranus)
UR #2: Sion's Stand (Operation Uranus)
4: Side by Side (ASLOK 2005 - 20th Anniversary Scenario Pack)
SP47: Key to the Gate (Schwerpunkt # 4)
GS5: Outnumbered and Outgunned (Quickfire Challenge 1)
OA25: Side by Side (Out of the Attic #2)
TX-3: Ruined in a Day (Dos Equis Scenarios Especial)
DB139: A Hard Rain's Gona Fall (Dispatches from the Bunker #46)
BUNA#1: Duropa Plantation (Bloody Buna: The Papuan Campaign)
BUNA#2: Up From Simemi (Bloody Buna: The Papuan Campaign)
BUNA#3: Halted At The Triangle (Bloody Buna: The Papuan Campaign)
#4: Early Surprise (New Guinea 1: Gona Mission 1942)
RA1: Duropa Dope (Internet: Tom Yetter)
DCRB01: Operation Uranus (Red Banner 2022 Q1)
UR #1: Right Wing Rupture (Operation Uranus)
UR #2: Sion's Stand (Operation Uranus)
Designer: Chuck Hammond
Starter kit scenario?: Deluxe scenario?:
Balance:
RussianRomanian
Overview:
The opening day of Operation URANUS saw great masses of Soviet troops, tanks and artillery unleashed in an effort to cut off and isolate Paulus' 6th Army at Stalingrad. To the northwest of the city, the Red Army attacked Romanian forces en masse, along a very broad front. Due to poor visibility, however, the Romanian 13th Army at Kletskaya had been largely unscathed by the Soviets' preparatory artillery barrage. With Soviet Infantry, without armor support, conducted its first assault on a town, the men of the 13th repulsed the attack and even conducted a counterattack of their own, which was ultimately unsuccessful. The ensuing stalemate would not last long.Attacker: Russian (76th Rifle Division, 27th Guards Rifle Division and 4th Guards Tank Brigade)
Defender: Romanian (13th Infantry Division)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:20.0 D:14.0 |
AFVs: A:3 T-34 M41 x 3 |
AFVs: D:3 PzKpfw IVH(g) PzKpfw IIIN(g) x 2 |
Guns: A:0 50mm RM obr. 40 D:1 PTRD-41 ATR x 2 8cm GrW 34 5cm leGrW 36(g) |
Misc Rules: | CToS Applicable Scenario Parameters in effect. A: WC (E3.712), AE (B28.8) |
Map Board(s): |
Publication | Board |
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Winter Offensive Bonus Pack 2021 | 14a |
Overlays: | Hi1 | X7 | X13 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-01-19 | (D) Jeff B | vs | Magnus Rimvall | Romanian win | 7.5 hrs | Despite the nature of A26.3 applying, we played with the understanding that the lack of the Romanians fulfilling their VC would not result in a tie if the Russians do not fulfill their own VC, as I could not imagine this was the intent at all (confirmed by the designer later). With this in mind, I just don't see how the Romanians can ever fulfill their part of VC. Turn 1 started about as well as I could hope, as my front line traps killed 1.5 Russian squads (though I suffered a couple broken squads and a lost MMG of my own). I still couldn't stop the Russians from piling into the western gully and woods. But they would make very little progress from there on Turn 2 as my defenders moved up front to bolster the line. My small mortar kept the Russians' heads out of the eastern trees with his vantage from the elevated road. My Turn 3 reinforcements were welcome as I was starting to suffer the worst in the battle of attrition. Turn 4 was particularly bad for me as I lost two squads to his none, and also a MMG to permanent breakdown. Meanwhile he overwhelmed and ousted me in the east, grabbing his first four buildings, and also nabbed the one furthest NW. In the west central he finally stumbled upon some mines and wire, and these did a nice job of slowing him down sufficiently. By Turn 5 he had accumulated a lot of firepower in this area, but thankfully both my tanks found some smoke to keep my men safe. He grabbed one more building in the west, but I was able to trade two tanks for my one in the east, and brained his 9-2 in the west with a sniper. I would still need to physically hold him out of the remaining four buildings however, and this was looking tenuous at best. He was almost certainly going to grab two more buildings in the west, and possibly one more, but when a 628 couldn't make it under wire on the road this prevented him from taking F14. A move to grab an empty G17 was rebuffed, and when a 2KIA in the brush killed a 628 and a leader with a DC it was game over. I hate to sound like a broken record, but yet another HazMo scenario that goes down to the bitter end without providing a whole lot of fun factor (though this was better than most). |
Action | Date |
---|---|
Hutch Modified the misc. rules | 2024-12-14 00:20:15 |
Hutch Updated the Victory Conditions | 2024-12-14 00:18:32 |
Hutch Modified the Defender's AFVs | 2024-12-14 00:17:56 |
Hutch Modified the unit counts | 2024-12-14 00:11:58 |
Hutch Modified the Attacker's Guns | 2024-12-14 00:11:58 |
File | Description | User | Views |
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VASL Scenario Setup (HazMo 28 Righteous Red Scythe v667.vsav) | VASL Setup | Turuk | 220 |
(sov-romain.png) | Image | hoxson1 | 532 |
(red scythe.png) | Map Image | hoxson1 | 436 |
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