The Russian ATR took out two tanks with CHs flaming them. Even so there were a lot of Germans to contend with and eventually they overran the Russian positions. The cavalry riding commissar held the last building with two conscript squads for two turns before they finally broke allowing enough EVP for the Germans and capturing all the locations.
2022-01-06
(D) Jeff B
vs
Magnus Rimvall
Russian win
I will say one thing about HazMo scenarios - they go down to the wire. All four scenarios I have played went to the bitter end. That being said, as I've mentioned before, close doesn't always equate to fun. Once again that's the case here. A bunch of ELR 2 Russians (almost half of whom are conscripts) against a horde of German infantry (most of whom have 8ML) and vehicles. With very limited AT options, the Russians will most likely sit on their hands hoping that their forts protect them (at least for a little while). The game started poorly for me when I lost a cupola on Turn 1 and an MMG on Turn 2. Both FLs would be sorely missed going forward. Turn 3 didn't start much better, with the Germans ripping through some wire in the south while taking out my last cupola (that had broke its MG) in CC. The only consolation was a lost German tank due to a lucky MG shot, and another immobilizing in some AT mines. One thing the Russians do have going for them are their three commissars. They were heavily relied upon throughout the battle. Turn 4 saw the Germans overrun both PBs and start to get their infantry in range to do some damage. The Russians just sat and waited, concealed as long as possible. turn 5 saw more Russian infantry bleed off, but a sniper managed to recall one of the ACs. Turn 6 was a good one for the Russians, as they were able to curb the German advance. More importantly they hit 15CVP, which reduced the German VP gained by one. But the Germans added yet another hero to the two previously generated, and considering two of them were with the 9-2, there were some ugly shots even against buildings. Thankfully the Germans managed to miss more than they hit, with a lot of 11's and 12's being rolled. Poor shooting would be a common theme for the Germans all game long. The body count kept trending higher and higher each turn as close quarter fighting developed, and the Russian tank was knocked out by a German ATR on Turn 7. The Germans would easily grab two more buildings on the last turn, bringing their count up to 7VP, but they would have to grab either the crossroads and Red Army HQ, or the Commissar's Office to stand much chance. This assuming they could exit 2VP worth of units (20 CVP). By this point it would be highly unlikely any German infantry would make it off board, so they started the exodus of the vehicles. One tank made it off (breaking its MA during BF, but an AC was knocked out by an ATR, while a HT was Stunned). At this point the Germans conceded. I wish I could say it was exciting, but it simply wasn't. I'd take the Germans every time in this.
2021-12-12
(D) nathan wegener
vs
Randy Shurtz
German win
not much to do as Russian player but sit back and try to slow the Germans down. 3 of first 4 mg shots resulted in broken weapons.