Amba Aradam E AFR (id:#65440)
Prior Publication: The Bitwoded Gamble SoN4
Amba Aradam, Ethiopia
1936-02-12 (3 others)
SoN 4: The Bitwoded Gamble (Soldiers of the Negus)
FT147: Flight of the Intruders (From The Cellar Pack # 5)
FT278: Toridasu! (Franc-Tireur #15)
FT147: Flight of the Intruders (From The Cellar Pack # 5)
FT278: Toridasu! (Franc-Tireur #15)
Designer: Rick Thomas
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
The Bitwod Makonnen commanded the army of Wollega-Ardjo, the most modern and well-armed force in the north. Realizing the danger of an encirclement of Muluguea's army at Ambra Aradum and aching for a fight, he ignored the orders of his superiors and set out with a small picked force to halt the encircling left hook of the Italians. The Bitwod Makonnen divided his men into three parties. The objective was a group of Italian machine gun positions set up the afternoon before. Under cover of the half light before dawn, the Ethiopians crept toward the enemy.Attacker: Ethiopian (Army of Wollega-Ardjo)
Defender: Italian/Eritrean (46th Infantry Regiment, Sahauda Division)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:26.0 D:12.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | +1 pre-dawn LV Hindrance first two turns, Ov8 |
Map Board(s): |
Overlays: | H1 | H5 | H6 | W2 | W3 | X2 | X4 | X5 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2022-04-30 | (D) Jobbo Fett | vs | Gary Bartlett | Ethiopian win | It seemed the Italians just did not have the will to fight in this one, in an attempt to break the western front of the initial on-board ethiopians, they only broke one squad and the bloody CC in return wiped them all out. The MMG barely made a name for itself, though it did keep a leader broken for the match. I have to hand it to Gary's dice rolling a 5.81 on 42 rolls, with my average of 7.1 on 41 rolls making a pitiful showing. Not quite sure how to play the scenario any better than I did, aside from perhaps being less bloodthirsty initially. I think setting up on the upper-right hillock might not be the best idea, although I was hoping to use the stone buildings nearby as a base of fire after ridding myself of Gary's nearby Ethiopians. 26 squads to 12 Italian squads seems like a bit too much of an advantage when you have so few SWs and the initial two turns feature a +1 LV Hindrance. 8 turns is a monster for this scenario, imo. Should probably be 6. |
Action | Date |
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hoxson1 Modified the Theatre | 2023-10-09 16:24:26 |
Jobbo_Fett Added a playing | 2022-04-30 02:49:24 |
hoxson1 Uploaded the Board image | 2021-05-04 16:13:42 |
hoxson1 Uploaded an Image | 2021-05-04 16:12:21 |
Hutch Modified the Theatre | 2021-05-04 14:45:23 |
File | Description | User | Views |
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(ethiopia-ital.png) | Image | hoxson1 | 662 |
(bitwod_map.png) | Map Image | hoxson1 | 681 |
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