Dingoes At Damour MTO (id:#65401)
Damour, Syria
1941-07-09 (6 others)
NEWS31: State Farm 41 (ASL News # 18)
ASL News 31: State Farm 41 (Scroungin' ASL News)
CH 179: Across the Berezina (Critical Hit # 7.3)
CH 31 Scr (a): Sovkhoz 41 (Critical Hit Retro Magazine 3)
TM #1: Along the Moscow Highway (Lords of the Steppe)
ASLN31: State Farm 41 (Critical Hit #8.1)
ASL News 31: State Farm 41 (Scroungin' ASL News)
CH 179: Across the Berezina (Critical Hit # 7.3)
CH 31 Scr (a): Sovkhoz 41 (Critical Hit Retro Magazine 3)
TM #1: Along the Moscow Highway (Lords of the Steppe)
ASLN31: State Farm 41 (Critical Hit #8.1)
Designer: Andrew Rogers
Starter kit scenario?: Deluxe scenario?:
Balance:
AustralianVichy French
Overview:
After a month the British and Commonwealth campaign against Vichy forces in Syria was coming to a close. Despite them being recend allies, the Vichy resistance was often fierce. The coastal town of Damour was the last major Vichy outpost before the key city of Beirut. Colonel Picot, the Vichy commander in the Damour region, allocated a battalion of tough Algerians in the defense of the southern approaches to the village which were covered by banana groves. Artillery pieces and armored cars provided additional support. Lightly armed Australian pioneers supported by tanks and carriers crossed the Damour River and pushed forward into the Vichy positions.Attacker: Australian (D Company, 2/2nd Pioneer Battalion, 17th Brigade and 6th Division Cavalry Regiment)
Defender: Vichy French (2ème Bataillon, 29ème Régiment de Tirailleurs Algériens, Armée du Levant)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:10.0 |
AFVs: A:5 Mk VIB x 2 Carrier A x 2 Carrier B |
AFVs: D:2 AMD 20 cv TOE x 2 |
Guns: A:0 OML 2-in. Mortar x 3 D:1 Boys ATR x 2 Canon de 75 M mle 28 Mortier de 60 mle 35 |
Misc Rules: | Wooden buildings, ground level only, no Rowhouse bars. |
Map Board(s): |
Publication | Board |
---|---|
ASL 13 - Rising Sun | 35 |
ASL 13 - Rising Sun (2021) | 35 |
ASL Action Pack # 5 East Front | 58 |
ASL 8 - Code of Bushido | 35 |
Overlays: | X18 |
Errata (source)
Clarification: the black bars become building, not open ground | Andy Rogers |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2024-05-10 | (A) Michael Rodgers | vs | Darren Kobacs | Vichy French win | |||
2024-04-20 | (A) Larry Rohlfing | vs | Rich Domovic | Vichy French win | |||
2024-03-15 | (D) Will Willow | vs | Ryan Ellett | Vichy French win | March Madness | ||
2024-02-12 | (A) Jeff Wright | vs | Stu Rubin | Vichy French win (VASL Log) | The Aussies expected a fairly easy day, but they were in for a rather rude awakening. The plan was for the Aussies to send an flanking force sweeping around from the east, while the main force would press hard up from the south. The French had a tight defence concentrated around the town, with a small force to protect the road approach from the east. The Aussies miscalculated how long it would take to get their flanking force into the fight, which was further slowed by the French picket and reinforcements. The main force was able to advance under cover of the orchards, but once they got up to the town, they weren't able to dislodge the French. They consistently shot poorly, not able to make any real gains, and broke nearly every time they were shot at, never recovering. The flanking move was a bit of a strategic error, although they could still have gotten in the fight soon enough to make an effect, and the French had a solid setup, but the Aussies just couldn't get their act together either (yes it was a bit of a dicing). | ||
2022-12-11 | (D) Indy Lagu | vs | Chris Pavle | Australian win | I really don't know what to say about this one. I had the same experience as others...an imperfect setup and the game feels over before it begins. The ANZACS essentially charged straight ahead and trampled the hapless Vichy French. I felt the game was over by turn 3. We played turn 4, and a CC roll of 2 on a 1:1 attack sealed the ANZAC victory. French start with 10 squads. Ended with 2.5. ANZAC start with 12, ended with 10.5. The extensive orchard is an attacker's dream. Defensive FL are dulled , the French MTR is only useful on the French left (where I had it). One of my most frustrating playings. I would play it again, to see if there is anything the French can do except for relying on poor play by the ANZAC or a lot of luck. |
View all or balance report
Action | Date |
---|---|
Cpl Wright Added a playing | 2024-06-01 02:54:40 |
Larry Added a playing | 2024-05-27 10:31:25 |
mtrodgers99 Added a playing | 2024-05-17 00:07:24 |
Cpl Wright Added a playing | 2024-05-09 02:02:05 |
wwillow Added a playing | 2024-03-15 18:45:50 |
File | Description | User | Views |
---|---|---|---|
(AP163 Dingoes At Damour v662 no VC no SSR no Pics.vsav) | VASL Setup | von Marwitz | 804 |
(aussie-vichy.png) | Image | hoxson1 | 646 |
AMD 20 (AMD 20s africa.png) | Image | hoxson1 | 760 |
VASL Log file (AP163 Dingoes at Damour Full Game.vlog) | VASL Game Log | Cpl Wright | 143 |
VASL Log file (AP163 Dingoes at Damour Full Game.vlog) | VASL Game Log | Cpl Wright | 107 |
Correct maps (VASLMap.png) | Map Image | ChuckD | 638 |
(AP163 Dingoes At Damour v662 Scenario Archive.jpg) | Map Image | von Marwitz | 678 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|