The Factory 'Aprilia' MTO (id:#65013)
Aprilia, Italy
1944-02-11 (9 others)
U03: The Factory (G.I.'s Dozen)
CAC 2: One Last Try (Carnage at Cassino)
GC CAC 1: American High Tide on the Cassino Massif (Carnage at Cassino)
SC5: The Factory (ASL Digest # 2.06)
ATF 5: The Works (Aprilia: The Factory)
ITR-17: The Devil's Factory (Into The Rubble 2)
#1: Knight's Cross (Hell's Gate II: Shanderovka)
#4: Germanic Grenadiers (Hell's Gate II: Shanderovka)
#7: Gateway To Hell (Hell's Gate II: Shanderovka)
CAC 2: One Last Try (Carnage at Cassino)
GC CAC 1: American High Tide on the Cassino Massif (Carnage at Cassino)
SC5: The Factory (ASL Digest # 2.06)
ATF 5: The Works (Aprilia: The Factory)
ITR-17: The Devil's Factory (Into The Rubble 2)
#1: Knight's Cross (Hell's Gate II: Shanderovka)
#4: Germanic Grenadiers (Hell's Gate II: Shanderovka)
#7: Gateway To Hell (Hell's Gate II: Shanderovka)
Designer: Joe Gochinski
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
Aprilia was supposed to be a "model" town created by the fascist government during the 1930's. The construction caused the town to look like a factory to the Allies, and the name stuck. The 179th RCT was given the order to take "The Factory." Two companies from the 3rd Battalion and two companies from the 191st Tank Battalion were ordered to attack on the 11th. The armor showed up late, forcing the infantry to make the assault with tank support.Attacker: American (3rd Battalion, 179th RCT, 45th 'Thunderbird' Infantry Division)
Defender: German (Infantrerie-Regiment 725, Infanterie-Division 712)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:16.0 D:15.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | A: Reinforcements enter Turns 2-4 at choice of American |
Map Board(s): |
Publication | Board |
---|---|
ASL Starter Kit #1 | z |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-09-21 | (A) O Ramaille | vs | German win | The way the American reinforcements enter is certainly a key to victory. Here, they decided to enter on turn 2 cutting withdrawal possibilities for the first group of Germans. With that move, they easily gained 3 of the required multihex buildings. However, this allowed the Germans to the East to regroup and defend their positions. And thus they did slowing the American progress. They managed to get one more building through successful assault and another by a flanking maneuver. On the last turn, the American still needed the control of one multihex building. They launched the assault on this heavily defended building which was the German HQ. Most of the US troops broke but they managed to enter the building and get some CC with no success. A fun scenario for a German victory. | |||
2020-07-31 | (D) Kermit Mullins | vs | Scott Waites | American win | Got spanked hard by the American firepower. I missed morale checks early and often and ELR'd all over the place. Not a fun scenario for the Germans. |
Action | Date |
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lt_steiner Added a playing | 2024-09-21 12:31:14 |
Hutch Modified the misc. rules | 2023-10-23 12:04:50 |
Hutch Modified the Unit Elements | 2023-10-23 12:03:12 |
Hutch Modified the overview | 2023-10-23 12:02:29 |
hoxson1 Modified the overlays | 2023-09-19 18:13:04 |
File | Description | User | Views |
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(!usa-germ.png) | Image | hoxson1 | 797 |
Aprilia being shelled (aprilia ruins shelled.jpg) | Image | hoxson1 | 817 |
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