Road To Kozani Pass MTO (id:#63164)
Midway between Vevi & Kozani, Greece
1941-04-13 (15 others)
111: Balkan Sideshow (ASL 12 - Armies of Oblivion)
112: Out of Cowardice (ASL 12 - Armies of Oblivion)
J48: Blood Enemies (ASL Journal # 3)
CH 9: Breakthrough to Kozani (Critical Hit # 1)
EP100: Determination, Resolve and Grenades (Euro-Pack VI - Partisan Warfare)
PL D: Easter at Tobruk (Platoon Leader)
JDS60/61: Reprise (Journal du Stratège)
TAC53: Victoire a la Pyrrhus (Tactiques # 7)
FT 59: War the Italian Way (Franc-Tireur #9)
U22: Road to Kozani Pass (Turning the Tide)
CH 9 (ver. 1.1): Breakthrough to Kozani (Critical Hit Retro Magazine 1)
111: Balkan Sideshow (ASL 12 - Armies of Oblivion (2nd Edition))
112: Out of Cowardice (ASL 12 - Armies of Oblivion (2nd Edition))
219: Blood Enemies (ASL 12 - Armies of Oblivion (2nd Edition))
CH 9 (ver. 1.1): Breakthrough to Kozani (Critical Hit #1 2022 Reprint)
112: Out of Cowardice (ASL 12 - Armies of Oblivion)
J48: Blood Enemies (ASL Journal # 3)
CH 9: Breakthrough to Kozani (Critical Hit # 1)
EP100: Determination, Resolve and Grenades (Euro-Pack VI - Partisan Warfare)
PL D: Easter at Tobruk (Platoon Leader)
JDS60/61: Reprise (Journal du Stratège)
TAC53: Victoire a la Pyrrhus (Tactiques # 7)
FT 59: War the Italian Way (Franc-Tireur #9)
U22: Road to Kozani Pass (Turning the Tide)
CH 9 (ver. 1.1): Breakthrough to Kozani (Critical Hit Retro Magazine 1)
111: Balkan Sideshow (ASL 12 - Armies of Oblivion (2nd Edition))
112: Out of Cowardice (ASL 12 - Armies of Oblivion (2nd Edition))
219: Blood Enemies (ASL 12 - Armies of Oblivion (2nd Edition))
CH 9 (ver. 1.1): Breakthrough to Kozani (Critical Hit #1 2022 Reprint)
Designer: Jean Paul Pallud
Starter kit scenario?: Deluxe scenario?:
Balance:
British / AustralianGerman
Overview:
Previously released as "Breakthrough to Kozani" . . .At Ptolemais, a town midway between Vevi and Kozani, German reconnaissance patrols reported that the road bridge south of the town had been blown up and that a ditch filled with water, six feet wide and three feet deep, now cut across both sides of the road. The German commander sent out two patrols to find a road that bypassed the ditch. Their task was not unnoticed by the British. . .Attacker: British / Australian (Elements of 1st Armored Brigade--4th Hussars--3rd Royal Tank Regiment--Royal Horse Artillery and 27th New Zealand Machine Gun Battalion)
Defender: German (Elements 33rd Panzer Regiment and 10th Infantry Regiment, 9th Panzer Division)
12 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:14.0 |
AFVs: A:8 |
AFVs: D:8 |
Guns: A:2 OQF 25-Pounder Gun-How. x 2 D:0 |
Misc Rules: | Wooden Buildings. AFVs may not enter buildings. D: Australians are NOT Stealthy. |
Map Board(s): |
Publication | Board |
---|---|
Sweet 16 4-Pack 2 | x2 |
Sweet 16 4-Pack 2 | x4 |
Sweet 16 4-Pack 2 | x6 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
---|---|
hoxson1 Updated the Victory Conditions | 2020-02-23 01:50:46 |
hoxson1 Set the designer field | 2020-02-23 01:50:10 |
hoxson1 Modified the unit counts | 2020-02-23 01:44:17 |
hoxson1 Modified the misc. rules | 2020-02-23 01:43:47 |
hoxson1 Modified the Attacker's Guns | 2020-02-23 01:42:10 |
File | Description | User | Views |
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(!germ-brit.png) | Image | hoxson1 | 750 |
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