Brexit WTO (id:#63056)
Dieppe, France
1942-08-19 (9 others)
HS01: First Matanikau (HSASL 1 - Operation Watchtower)
DMM: Meeting in the Jungle (Internet)
O106.1: Brush Burn (On All Fronts #106)
JF 7: A Small Measure of Success (Jitter Fire III)
FT114: Yellow Extract (St Nazaire : Operation Chariot)
HC01: First Matanikau (Operations Special Issue #3)
Q4: Seize the Moment (Quick 6 Scenario Pack)
HC01: First Matanikau (ASL 13 - Rising Sun (2021))
AP192: Brush Off (ASL Action Pack #18 Oktoberfest XXXVII)
DMM: Meeting in the Jungle (Internet)
O106.1: Brush Burn (On All Fronts #106)
JF 7: A Small Measure of Success (Jitter Fire III)
FT114: Yellow Extract (St Nazaire : Operation Chariot)
HC01: First Matanikau (Operations Special Issue #3)
Q4: Seize the Moment (Quick 6 Scenario Pack)
HC01: First Matanikau (ASL 13 - Rising Sun (2021))
AP192: Brush Off (ASL Action Pack #18 Oktoberfest XXXVII)
Designer: Philippe Naud
Starter kit scenario?: Deluxe scenario?:
Balance:
British/AmericanGerman
Overview:
The Dieppe Raid, also known as the Battle of Dieppe, Operation Rutter during planning stages, and by its final official code-name Operation Jubilee, was an Allied attack on the German-occupied port of Dieppe during the Second World War. The raid took place on the northern coast of France on 19 August 1942. The assault began at 5:00 a.m., and by 10:50 a.m. the Allied commanders were forced to call a retreat. Over 6,000 infantrymen, predominantly Canadian, were supported by The Calgary Regiment of the 1st Canadian Tank Brigade and a strong force of Royal Navy and smaller Royal Air Force landing contingents. It involved 5,000 Canadians, 1,000 British troops, and 50 United States Army Rangers. Objectives included seizing and holding a major port for a short period, both to prove that it was possible and to gather intelligence. Upon retreat, the Allies also wanted to destroy coastal defences, port structures and all strategic buildings. The raid had the added objectives of boosting morale and demonstrating the firm commitment of the United Kingdom to open a western front in Europe. Virtually none of these objectives were met. Allied fire support was grossly inadequate and the raiding force was largely trapped on the beach by obstacles and German fire. Less than 10 hours after the first landings, the last Allied troops had all been either killed, evacuated, or left behind to be captured by the Germans. Instead of a demonstration of resolve, the bloody fiasco showed the world that the Allies could not hope to invade France for a long time.Attacker: British/American (Elements No.4 Commando / ????)
Defender: German (Reinforced elements 302.lnfanterie-Division)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:11.5 D:14.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:1 OML 2-in. Mortar D:1 5cm leGrW 36 |
Misc Rules: |
Map Board(s): |
Publication | Board |
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ASL Action Pack # 7 | 62 |
Overlays: |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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hoxson1 Uploaded the Board image | 2022-12-24 23:42:51 |
hoxson1 Uploaded an Image | 2022-12-24 23:41:14 |
hoxson1 Modified the Unit Elements | 2022-12-24 23:40:21 |
hoxson1 switched the sides | 2022-12-24 23:39:44 |
hoxson1 Linked the scenario to ROAR | 2022-12-24 23:36:50 |
File | Description | User | Views |
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(dieppe aftermath.png) | Image | hoxson1 | 842 |
(allied-germ new.png) | Image | hoxson1 | 364 |
(brexit map.png) | Map Image | hoxson1 | 401 |
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