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Broich Bash WTO (id:#62811)
(ASL 3a - Yanks (2nd Edition) ID: 200)   [next]   [previous]
See Also: Broich Bash by Avalon Hill Broich Bash by In Contact
Broich, Germany 1945-03-02 (12 others)
HS32: A Few Rounds (HSASL 2 - Operation Veritable)
A 69: Broich Bash (AH:ASL Annual `95 Winter)
ASLUG 9: Sword Play (ASLUG # 5)
IC 5: Broich Bash (In Contact)
KE 12: Sword Play (March Madness `97 Pack)
O117.5: Deadly Encounter (On All Fronts #117)
SP26: Wollersheim! (Schwerpunkt # 3)
SP69: Meiktila Break-In (Schwerpunkt # 6: Victoria Cross)
SP182: Vlasov's Fist (Schwerpunkt #16)
SP196: Hussars and Hounds (Schwerpunkt #17)
RPT63: Wollersheim! (Rally Point # 7)
VoD6: Resort to Banzai! (Iwo Jima: Valley of Death (Hill 362A))
Designer: Pierce Ostrander
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
31.578947368421%

Overview:

Following the conclusion of the Ardennes offensive, the VII Corps was returned to the location in Germany which it had occupied prior to the battle. The Corp’s next mission was to attack across the Ruhr and advance northeast, covering the Ninth Army’s southern flank as it attacked toward the Rhine. On 23 February, VII Corps attacked across the Ruhr. At the Erft, the German units opposing the Corps were in poor condition. The Corps estimated that it faced remnants of 5 German Divisions totaling 2950 men and 40 tanks. These forces had prepared defensive positions west of Cologne using villages as strong points. Broich was on such village.
Attacker: American (4th Cavalry Group)
Defender: German (Broich Garrison)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:7.5
AFVs: A:4
M24 x 2
M3 ht x 2
2 1/2-Ton

AFVs: D:1
SPW 251/10
Buessing-NAG

Guns: A:0
M2 60mm Mortar
D:0
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bd 24: Valley N/A.
Map Board(s):
24 19 Show/hide map dependencies
PublicationBoard
ASL 2 - Paratrooper (2nd Edition)24
ASL 3a - Yanks (2nd Edition)19
ASL 3a - Yanks (2nd Edition)24
ASL Action Pack # 3 Few Returned24
ASL 3 - Yanks19
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-10-12(D) Fabian Schuster vs Roderick Moolenaars German win
2026-10-05(D) Indy Lagu vs Garrett Woosley German winThe US attack came from the long board edge, mostly in the NW corner.

I had a 9-1/HMG/247 in a second level and was able to take a couple
of lucky shots. I think this made the US a bit hesitant.

Said MG next also got a few shots in as the US emerged from the
woods around 24H10.

The US only tried for WP once (with a MTR) and failed. They didn't
try for SMOKE again (save a few infantry smoke grenades). I was
fortunate to keep a coherent defence.

In the end, the US didn't come close to gaining enough points.

It's an interesting scenario, to be sure, and one I would play again.
A lot depends upon how the German HMG in the second level (is
there really another place for it) fares, and how successful the US
is at getting SMOKE. They have WP7 with a MTR and two M24.
The M24 also have s5 and sM, and that coveted smoke number
of 3 on their squads.

If the HMG goes on a tear (like in our match), it will be very tough on
the US.
2026-02-28(D) X von Marwitz vs Chuck Hammond American winPlayed this "Oldie but Goldie" formerly knows as A69 as the defending Germans.

I have almost overlooked that the Germans set up first AND move first.
This actually is a thing I like about this scenario: You don't have to think much about your setup - because AFTER the German setup but BEFORE the game start, the US must announce to the Germans on which of three allowed sides they will enter. Then, during their first MPh, the Germans will move to meet the "direction" of the upcoming US entry. In other words, the Germans will set up in the village that allows them to move for establishing a defensive perimeter.

My opponent elected to enter from the "long" side, which might offer the most options. Due to the US vehicles all having a lot of MP, they can cover ground quickly so that both sides will get to buisness without much delay.

Unfortunately, for my German defenders, this was one of those games, where just nothing seemed to work. It took me until Turn 4 to inflict the first casualty halfsquad to the US, while my defenders got nibbled away - twice by Fate, once by CC vehicle small arms among other things. In the entire scenario, 1945 mind me, my Germans managed to find one single Panzerfaust.

By the Rout Phase of US Turn 5, the Americans had taken the three small buildings and my remnants on Level 1 in the large central building were upper level encircled and eliminated for (US had declared No Quarter). In the remaining building, all Germans except for one Leader, were broken and re-DM'ed. As chances were less than theoretical for my 2nd Line and Conscript survivors (ELR 2) to rally AND take back the central building, I called it a day.

US win.
2023-11-01(A) Steven Cummings vs Eric Zagdan-Gross German win
2023-09-10(A) Kevin Duval vs Dwayne DuvalA German winForward defense by Germans in the tree line managed to slow down my attack & took out one of my AFV. Once the attacking force was rallied to push off once more the other AFV Malfunctioned it's MA ... Managed to Control only one building in the end.
View all or balance report
ActionDate
Pantera Added a playing2026-10-12 19:18:29
Indy Lagu Added a playing2026-10-06 03:33:09
Bongiovanni Uploaded a VASL file2026-03-26 16:17:37
von Marwitz Added a playing2026-03-01 19:17:04
von Marwitz Uploaded a VASL file2026-02-20 11:50:59
FileDescriptionUserViews
(ASL200 Broich Bash v671 Scenario Archive.vsav)VASL Setupvon Marwitz414
ASL200 Setup File 671 (ASL200 Setup File.vsav)VASL SetupBongiovanni369
(!usa-germ.png)Imagehoxson12020
M24 Chaffee (m24 chaffee.png)Imagehoxson12131
(ASL200 Broich Bash v671 Scenario Picture.jpg)Imagevon Marwitz467
(broichmap no valley fall.png)Map Imagehoxson12157
(ASL200 Broich Bash v671 Scenario Archive.jpg)Map Imagevon Marwitz505
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M24 Chaffee
 
Statistics:
Avg Rating: 6.96Votes: 24
Views: 6770
To-Play list count: 5
Estimated Play time: 3.2 hours
Recorded Games: 19
Archive recorded plays:
American6
German13
Drawn:0

ROAR Data: (as of today)
Broich Bash
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[A] American 16
[D] German 21
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