The Niscemi-Biscari Highway MTO (id:#62789)
(ASL 3a - Yanks (2nd Edition) ID: 178)
Northwest of Biscari, Sicily
1943-07-10 (47 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
AD 8: Gruppo Mobile (AH:ASL Annual `91)
J 52: Dress Rehearsal (ASL Journal # 3)
KURSK CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T 9: The Niscemi-Biscari Highway (AH:The General # 28.1)
S9: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur #14)
FT241: Commando Beach 2 (Franc-Tireur #14)
FT242: That Bridge Again! (Franc-Tireur #14)
FT243: Send More Pigeons II (Franc-Tireur #14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
AD 8: Gruppo Mobile (AH:ASL Annual `91)
J 52: Dress Rehearsal (ASL Journal # 3)
KURSK CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T 9: The Niscemi-Biscari Highway (AH:The General # 28.1)
S9: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur #14)
FT241: Commando Beach 2 (Franc-Tireur #14)
FT242: That Bridge Again! (Franc-Tireur #14)
FT243: Send More Pigeons II (Franc-Tireur #14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
Designer: Adapted by Jim Stahler
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
During the initial invasion of Sicily, many American parachute units were given the task of blocking German movement towards the landing beaches. One such, the 3rd Battalion of the 504th Parachute Regiment, landed two miles northwest of Biscari. After gathering as many of the scattered troopers as possible, the understrength battalion moved out towards the town of Niscemi. As they approached the Niscemi-Biscari highway, they encountered and captured two Italian anti-tank guns. With the newly acquired guns to bolster their defenses, the paratroopers dug in on positions covering the main highway. Not long after the Americans had finished laying mines, a German column approached, composed of mixed units of the Hermann Goring Division. Caught by surprise initially, the Germans soon recovered and pressed the attack. . .Attacker: German (Aufklärungs-Abteilung, Panzer Division "Hermann Göring")
Defender: American (3rd Battalion, 504th Parachute Infantry Regiment, 82nd Airborne Division)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:8.0 D:6.0 |
AFVs: A:1 PSW 232(8 rad) D:0 |
Guns: A:0 D:2 Cannone da 47/32 x 2 |
Misc Rules: | Italian AT guns are subject to Captured use penalties by BOTH sides |
Map Board(s): | 4 | 5 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Result | Comments | |
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2022-03-16 | (D) Neal Ulen | vs | Scott | American win | I don't know how the American's held on to win this one, but I set up a small fortress around the Y9 building when I saw Scott coming down that side of the board. I'd already placed minefields around it in setup. My Italian AT gun in the woods on the far right American flank took out the German AC early, then the crew wheeled it all the way down the road to set it up directly behind Y9. My other gun crew broke and I left it in the small shack next to y9 to keep the Germans from using it as cover on their last turn blitz, forcing them into the mines surrounding it. The Americans were beaten and battered, having only 1 squad (guarding CC6), 1 crew, 1 HS w/baz, 1 hero, and 6+1 leader (guarding Y9) during the last turn, up against 5 full German squads and a 9-2 leader around Y9. But the bastards did it. I was shocked. |
2022-02-01 | (D) Alexey Kolleganov | vs | Dmitry Klyuykov | German win (VASL Log) | My first full ASL game. It was an unforgettable experience. |
2022-02-01 | (A) Dmitry Klyuykov | vs | Alexey Kolleganov | German win (VASL Log) | Germans entered from the wooden area and started slow advance with shoot-out for the nearest objective. Puma broken MA with the first shot, but was useful in bypass, blocking dangerous US shots. Left flank was cleared by the dettached "gully" platoon. One HS secured and held the second objective. The ending was nervous because of similar chances shoot-out from the both sides, but Germans stood fast. |
2022-01-31 | (A) Peter Palmer | vs | Craig renier | American win | |
2022-01-31 | (D) Craig Renier | vs | Peter Palmer | American win (VASL Log) | The German's attacked from the north through the woods. They made very good progress through Turn 3 while the Americans Pinned and Broke. The Americans were on their heals at the end of German Turn 3 with only 3 1/2 Good Order MMCs, one of which was surrounded, and 3 SMCs, but the tide quickly turned. Units were able to withdraw and rally. At the end of Turn 4 the Americans had reconstituted most of their original force. In addition, an American prisoner MMC successfully escaped, won CC creating a 8-0 SMC, and recovered a Baz. At the same time the German forces regularly broke, pinned, or suffered KIA. At the end of Turn 7 the outcome was decided with an American victory. |
Action | Date |
---|---|
Neal Ulen Added a playing | 2022-03-16 00:47:26 |
LastViking Added a playing | 2022-02-02 05:54:47 |
LastViking Rated the scenario | 2022-02-02 05:54:00 |
MoriQuessir Added a playing | 2022-02-01 21:56:19 |
CloseAssaultPete Added a playing | 2022-01-31 05:26:03 |
File | Description | User | Views |
---|---|---|---|
(bazooka.png) | Image | hoxson1 | 562 |
(!germ-usa.png) | Image | hoxson1 | 497 |
VASL Log file (ASL 178 Dave & Craig.vlog) | VASL Game Log | Heloanjin | 83 |
VASL Log file (T9_Niscemi-Biscari_Kevin_Hannan v Stew.vlog) | VASL Game Log | Stewart | 79 |
VASL Log file (ASL 178 GotM Peter & Craig Final.vlog) | VASL Game Log | Heloanjin | 73 |
VASL Log file (178_Niscemi-Biscari_Dmitry_G_v_Alexey_US.vlog) | VASL Game Log | MoriQuessir | 70 |
VASL Log file (178_20220201.vlog) | VASL Game Log | LastViking | 64 |
(ASL178 nescemi map.png) | Map Image | hoxson1 | 533 |
(niscemi Batisse map.png) | Map Image | hoxson1 | 456 |
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