Needed Elsewhere WTO (id:#62559)
Mariaheide, Holland
1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
Designer: George Kelln
Starter kit scenario?: Deluxe scenario?:
Balance:
American/BritishGerman
Overview:
Word of the corridor being cut soon reached Lieutenant-General Horrocks at Malden, on the outskirts of Nijmegen. He immediately ordered 32 Guards Brigade to turn back and open the road by attacking from the north. Passing through Uden, confirmation of the northern enemy positions was made at the level railroad crossing two miles to the south. However, in the gathering darkness, little could be achieved beyond reconnoitering and preparing a hasty defense to prevent the enemy moving north. Attacking from the north, the Guard’s plan was simple. The Grenadier Guards were to force their way south through the 2,000 yards of German held road to meet up with the Americans. The start of the Grenadier Guards’ attack was delayed so that it could be coordinated with that of the American 506th PIR from Veghel.Attacker: American/British (Elements of 32 Guards Brigade with armor support from Coldstream Guards and elements of the 506th PIR)
Defender: German (Elements of Kampfgruppe von Mltzahn)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:13.0 D:8.0 |
AFVs: A:11 Sherman V(a) x 6 Sherman VC(a) x 3 M5(a) x 2 |
AFVs: D:6 PzKpfw VG x 3 SPW 251/9 SPW 251/21 x 2 |
Guns: A:0 D:1 8cm GrW 34 |
Misc Rules: |
Map Board(s): |
Publication | Board |
---|---|
Hell's Highway | HH |
Overlays: | NONE |
Errata (source)
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Scenario info
Last Played:
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Action | Date |
---|---|
A15.4er Added a playing | 2024-06-03 02:29:27 |
hoxson1 Modified the Theatre | 2021-03-08 17:28:19 |
hoxson1 Set the designer field | 2020-10-26 17:44:17 |
hoxson1 Modified the overlays | 2020-10-26 17:43:59 |
jwert02 Added a playing | 2020-08-26 23:55:32 |
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(allied-germ.png) | Image | hoxson1 | 856 |
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