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Ciao Gurkha Ciao! DTO (id:#62544)
(Schwerpunkt #21 ID:SP242)
Designer: Evan Sherry
Starter kit scenario?:    Deluxe scenario?:
The 1/9th Gurkhas are assaulting elements of the Italian Pistoia Division who are initially defending hills but then must attempt to withdraw.
Attacker: Gurkha (No more details)
Defender: Italian (No more details)  
Turns: 5     Players: 2     OBA: None     Night: No
Fatnassa Massif, Tunisia 1943-04-05
Unit Counts:
Squads: A:12.0 D:10.0
AFVs: A:0 D:0
Guns: A:0 D:1
Cannone da 75/27 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 9
Errata (source)
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Scenario Comments
Latest Updates:
rangercote Added a playing2019-06-09 21:36:52
von Garvin Added a playing2019-05-20 11:24:22
von Garvin Rated the scenario2019-05-20 11:23:24
mike205 Rated the scenario2019-05-12 16:13:13
rangercote Added a playing2019-03-10 22:12:44
Last Played:
2019-05-18(A) David Garvin vs Kurt Berger In progressAt CASLO He won it on the final turn, running through loads of residual
2019-05-18(A) rene cote vs Fortin Italian winMortar crew broke entering board and took a few turns to get to fire. Gurkhas attempt at approaching hill were not progressing well until mortar went a a ROF tear laying 4 smoke screens on Italian positions allowing a charge and some good CC. But Italians had a good highway of trenches to get a lot of VP off board before Gurkhas could reach commanding positions.
2019-03-10(D) rene cote vs Rory Italian winRate tears with MMG and HMG just scattered all Gurkhas attempts to get close and personal. Later in game, a few Gurkha fire attacks broke up to four Italian squads and I got to see that these guys donít rally easy. But, it was too late for the Gurkhas to prevent a mass exodus of the rest.
2018-06-15(A) Rich Weiley vs Dave Longworth Gurkha win
2018-05-13(A) Jeff B vs Steve Etzelmueller Gurkha winMy plan of encircling the Italians before they could execute their Turn 4 exodus worked well. The high ground is obviously very important to control. I didn't have a lot of smoke, but what I did have worked adequately to help get my guys in better position. The 0 hexrow is key to placing fire lanes and cutting off rout paths. I performed my first climbing maneuver with a Gurkha half squad. Silencing the gun should be a high priority. My guys went one step further and were able to capture both the crew and the gun. This move is what really put me over the top. Not a very exciting scenario though.
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Avg Rating: 5.79Votes: 14
Views: 0
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 9
Archive recorded plays:

ROAR Data:
Ciao Time! [Confirmed]
[A] British 0
[D] Italian 0
Tuesday 22 October 2019 02:33:01 PM  (c)dramsey 2019