Linkup WTO (id:#62481)
Auville-Sur-La-Vey, Normandy, France
1944-06-09 (36 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: Q41 (Quick 6 Scenario Pack VII)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: Q41 (Quick 6 Scenario Pack VII)
Designer: Perry Cocke
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
The 175th Infantry Regiment landed on June 7 and, aided by the 747th Tank Battalion, spent all the next day and into the night fighting through Ost Bataillon 621 into a rubbled Isigny to secure its bridge over the Aure. As 9 June dawned, most of the remnants of Infanterie-Division 352 were pulling back to the south side of the Elle River with the 29ers hard on their heels. But less than two miles to the west of Isigny was another important highway bridge, this one over the Vire, that the Allies needed to link up the two bridgeheads.Attacker: American (Reinforced elements K Co., 175th Infantry Regt. & 29th Cavalry Recon Trp, 29th Infantry Division & 743rd Tank Btn)
Defender: German (Elements 621st Ost Btn, 726th Grenadier Regt. & II/914th Grenadier Regt., 352nd Infantry Division)
6.5 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:15.0 D:17.0 |
AFVs: A:4 M4 x 2 M8 x 2 Jeep 2 Jeep 4 |
AFVs: D:0 |
Guns: A:0 D:2 5cm PaK 38 8cm GrW 34 5cm leGrW 36 |
Misc Rules: | Bocage. Bridge 72Q6 is gone. A: may avoid stream Bog exit check if expend All MP |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 4 Normandy 1944 | 54 |
ASL Action Pack #11 29 Let's Go! | 72 |
Overlays: | Wd3 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
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Action | Date |
---|---|
aokigaryou Updated the Scenario ID | 2024-07-08 09:19:50 |
hoxson1 Linked the scenario to ROAR | 2024-04-17 21:16:39 |
hoxson1 Modified the unit counts | 2024-04-17 21:16:05 |
Bongiovanni Added a playing | 2022-09-16 12:35:33 |
hoxson1 Modified the Theatre | 2021-02-24 19:43:24 |
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