The Bend in the Road ETO (id:#62144)
Elst, Holland
1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
Designer: Ken Dunn
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman (SS)
Overview:
The road to Nijmegen and Arnhem became the scene of many dramatic events. While the 1st Airborne Division was being annihilated in Arnhem, XXX Corps, desperate to reach the Rhine River and rescue its comrades, was behind schedule. The Germans had other ideas and formed Sperrverband (“blocking force”) Harzer to contain the British drive. Without the threat of Allied air cover, the terrain was perfectly suited to defensive operations. It would cost the British dearly to move against the bend in the road between Nijmegen and Arnhem formed by the town of Elst on what the Allies called “the Island.”Attacker: British (C Company, 1st Battalion, The Worcestershire Regiment, 214 Brigade, 43rd Wessex Division and C Squadron, 4/7 Dragoon Guards, 8th Armoured Brigade)
Defender: German (SS) (SS-Panzergrenadier-Regiment 21, Kampfgruppe Knaust)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:13.0 D:5.0 |
AFVs: A:4 Sherman VC(a) Sherman V(a) x 3 |
AFVs: D:1 PzKpfw VG |
Guns: A:0 OML 2-in. Mortar D:0 |
Misc Rules: | DaE rules 1 and 3 in effect. |
Map Board(s): |
Publication | Board |
---|---|
ASL Starter Kit Historical Module 1: Decision at Elst | DaE |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-05-01 | (A) Bob McKenna | vs | Robert Kroczynski | German (SS) win | British wedged themselves along the roas. SS shredded them with fire. Panzerswreck took out a lead tank. SS had great dice rolls and delayed the Britisg advance, easily. German win. | ||
2022-05-19 | (D) Doba Serge | vs | Simon G | British win | With german balance | ||
2021-06-24 | (A) Ian Morris | vs | Gerard Burton | British win | Gerard diced himself, rolling a number of boxcars to gack his Panther gun and decimate his infantry. I took the Panther down with APDS from the Firefly as it tried to relocate. When he took down his own HMG position with two ‘12’s, he conceded. | ||
2021-02-03 | (A) O Ramaille | vs | Jean-Carlo Debolle | British win | The British Shermans drove through the building and the mill providing smoke cover to the infantry. A panzerschrek survived and burnt out two tanks before retreating away. With higher MG firepower, the SS were able to keep at bay the British troops. The Panther destroyed the threatening Firefly, but a Sherman was still able to launch smoke on the German buildings. The British advanced in the center, but the Germans were still holding the ground with better terrain cover. Then the British began to attack North through the orchard and the grain with correct progress, in a slow rotating movement.. The Panther tried to slow them but malfed the gun. The last Sherman tried to attack the HMG nest but was destroyed by a panzerfaust. But firing a panzerfaust in a building with the backblast broke all the Germans and destroyed the firer. The British advanced all troops in the grain with enough firepower to win the day. A very technical scenario. | ||
2020-08-12 | (D) Kevin Sanders | vs | Rob Brown | German (SS) win | Solid game - all AFV dead. Close fighting - went to last turn and Brits could not get enough FP in range for a win. |
Action | Date |
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BobMcKenna1966 Added a playing | 2023-05-02 02:21:01 |
Hutch Updated the Scenario ID | 2023-03-07 22:11:27 |
Serge Added a playing | 2022-05-20 06:48:04 |
Gamer72 Added a playing | 2021-06-24 22:33:51 |
lt_steiner Added a playing | 2021-02-03 22:37:04 |
File | Description | User | Views |
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(!BRIT-SS.png) | Image | hoxson1 | 1105 |
(DaE2 pic.png) | Image | hoxson1 | 1062 |
Situation at game end (DaE2 end of game.jpg) | Image | dieneuner25 | 960 |
VASL scenario map (DaE2.jpg) | Map Image | Aquilasol | 1158 |
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