homepage
  • Your recently viewed scenarios
    • Continue the Attack at Once
      macrobosanta played the scenario
      Hunters from the Sky
      ubertripp played the scenario
      A Blow Too Late
      grumblejones played the scenario
      A Blow Too Late
      Danno played the scenario
      Carstens' Lament
      von Marwitz played the scenario
      St. Kilian's Bloody Sword
      Danno played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Tournaments
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
End of the Beginning CBI (id:#62085)
(ASL Action Pack # 9 To the Bridge! ID: AP92)   [next]   [previous]
Sittang, Burma 1942-02-22 (8 others)
BO 1: Usau Ridge (Breakout! # 42)
SP117: Stranded Cats (Schwerpunkt #10)
SP127: Bleed Gurkha Bleed (Schwerpunkt #11)
VB16: This Monkey's Gone to Heaven (Volfoni Brothers Scenarios)
AP164: Sparrow Force (ASL Action Pack #16 From The Land Down Under)
J234: Buckley's Chance (ASL Journal #14)
J230: Battle for Babau (ASL Journal #14)
J234: Buckley's Chance (ASL European Union Championship 2024)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseBritish
42.647058823529%

Overview:

With British defenses in disarray—the 17th Indian Division was strung out over 15 miles of roads, and jungle – the Japanese pressed even harder for their prize: the bridge at Sittang. Early on the morning of the 22nd the commander of 1st Battalion, 215th Infantry Regiment, Major Mugita, made a hasty decision to press on to the bridge. His battalion was not at full strength, missing its 4th Company, but had divisional assets in an engineer platoon and an MMG section. Believing a coup de main was possible, Mugita launched his men at the colonial troops blocking his way to the bridge approach.
Attacker: Japanese (1st, 2nd, 3rd and MG Companies, 1st Battalion, 215th Infantry Regiment, and 1st Engineer Company, 33rd Infantry Division)
Defender: British (4/12th Frontier Force Reginiment, 16th Indian Brigade and 3rd Burma Rifles, 2nd Burma Brigade, and 2nd Battalion, Duke of Wellington's Regiment, 1st Burma Brigade, 1st Burma Division)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:26.0 D:29.0
AFVs: A:0
AFVs: D:5
Daimler SC
Marmon-Herr. III MFF x 2
Carrier A x 2

Guns: A:0
Type 89 Heavy Grenade-Launcher x 4
D:0
OML 2-in. Mortar x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: brush remains brush, roads/bridges exist) No valleys.
Map Board(s):
3a 5b 6a 7a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War3a
ASL Action Pack # 8 Roads Through Rome5b
ASL Action Pack # 8 Roads Through Rome6a
ASL Action Pack # 9 To the Bridge!7a
Overlays: O2 Hi2 Hi8
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-03-19(D) Jeff B vs John Fedoriw Japanese win12.75 hrsMy setup was apparently flawed, as I too heavily defended the northern village. In retrospect, I should've ignored this area, other than a token force in the lone 6a building, and setup more centrally to react to whatever plan the Japs may take. I just figured the exit route was too hard to complete, or perhaps I just didn't give it enough mind. As it was my opponent proved that, against my setup anyway, it was more than viable. This, coupled with the very restrictive Brit setup area, allowed him to reach the edge of 5b with at least some of his troops by the end of Turn 1. Again I made another mistake, sending too many Brits searching for hidden Japs to implement the other VC, when all but a token force should've taken off with all speed to the west and south. But I will admit to being shellshocked by the rapidity of his attack. Turn 2 was quieter, with him amassing more than half his force literally along the 5b border. Meanwhile I continued to scramble to reposition. On Turn 3, under smoke cover, he began his assault into the hills. My main defense at this point was staying out of sight of a banzai. I suffered a big loss when my 9-1, two squads, an MMG, and LMG were captured while making a stand. All but a few reinforcement-guarding Brits were now off of Board 3a, with many making for the small palmed hill, or moving up the road to sneak around his rear. My vehicles were all situated on 5b, though their inability to BU left them very vulnerable to Jap snipers, a real problem, as one was recalled Turn 4 and another Turn 5. I thought about abandoning them, but they were not quite in a position to provide me more cover than him. Turn 6 was when the real showdown would begin, as the Japs on the western edge of the hill would take on the reinforcing Brits ringing the VC area. Having only lost a HS so far, I knew it was only a matter of time before the Japs just overran me with sheer numbers. I would've thrown in the towel then if not for pure obstinance. Other than a couple stacks making their way through the gully, he swung most of his attack to the SW corner. I attempted my futile assault of his southern hill Level 3 position, but his reinforcing MG crew were just arriving to provide support. Turn 7 was very costly for the Brits. His big mortars had rather underperformed, but his knee mortars more than carried their weight as they enshrouded the approach with smoke. I perhaps made a mistake not laying a FL during the onslaught, but was concerned about a banzai nullifying this. And so, rather safely, he swarm in en masse. Turn 8 saw more smoke mask his approach, and he made great use of DC heroes to clear out resistance and draw off fire. By Turn 9 I was now relegated to the small woods patch north of the VC area, and when he was able to overwhelm them with banzai on the last turn it freed the way for an easy exit. Though surely fluid, my inability to grok this one led to a rather predictable and unenjoyable game, though I credit my opponent with a very well-executed plan.
2021-02-20(D) Eric Topp vs Kalle Widell British win
2020-02-09(D) John Garlic vs John lehman British win
2019-10-23(D) Ian Morris vs Gerard Burton Japanese win
2019-04-14(D) Lorenzo Marinaro vs Sebastiano Caltabiano Japanese win
View all or balance report
ActionDate
buser333 Added a playing2026-03-28 12:03:08
Michel Bongiovanni Added a playing2025-10-07 07:12:57
Andruz61 Added a playing2025-08-18 17:41:38
Hutch Modified the overview2024-04-15 17:54:47
Bongiovanni Added a playing2022-09-16 09:23:55
FileDescriptionUserViews
(jap-brit sm.png)Imagehoxson11607
(jap grenade toss.png)Imagehoxson11415
(ap92_map_with_overlays.png)Map Imagehoxson11478
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

 
Statistics:
Avg Rating: 6.44Votes: 9
Views: 6112
To-Play list count: 7
Estimated Play time: 12.6 hours
Recorded Games: 12
Archive recorded plays:
Japanese5
British7
Drawn:0

ROAR Data: (as of today)
End of the Beginning
[Log in to Confirm or Edit]
[A] Japanese 24
[D] British 32
All Rights Reserved. (c)2022 Dave Ramsey.