Basque Citadel SCW (id:#62025)
Outside Bilbao, Basque Provences Spain
1937-06-12 (2 others)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
Previously released as "Ring of Iron". . . Franco’s plans for the Basque campaign of March-June 1937 grew out of the realization that Madrid could not be immediately taken, and the war won quickly. Many thought the Basque citadel of Bilbao could be taken within weeks of the start of operations. A ‘ring of iron’ was the main defense line of Bilbao and was counted on by the Basques to hold off any Nationalist attack. The ring of iron consisted of two lines about 200-300 yards apart, lacking depth and protection, standing on hills without camouflage. The Nationalist offensive began on March 31st but dragged on for months while the advance ground inexorably forward. By early June the final ring around Bilbao had been reached. The Navarrese 5th Brigade was hurled at what was thought to be a weak spot in the Basque line, there facing men of the Ejercito de Euzkadi, a unit reinforced with a few T-26 and Renault tanks.Attacker: Nationalist (5th Bde, 5th Division Navarra)
Defender: Republican (Elements of Ejercito de Euzkadi, 17th Basque Bde)
8 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:30.0 D:27.0 |
AFVs: A:10 PzKpfw IB x 6 T-26B(r) BA-6(r) FT-17M(f) x 2 |
AFVs: D:7 T-26B(r) x 3 FT-17C(f) x 2 Trubia 36 x 2 |
Guns: A:0 D:5 45mm PTP obr. 32 x 2 Mortier de 81 mle 27/31 x 3 |
Misc Rules: | Nationalists: Air Support. Three Republican squads begin Fanatic. Orchards are Vineyards. |
Map Board(s): |
Overlays: |
Errata (source)
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Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-01-18 | (A) Jobbo Fett | vs | JobboFett | Republican win | A pretty big scenario with forces that need to be spread out. The attackers need to nab three of the five possible hills on the map, I decided to end my own solo attempt early with the battle for a 3rd hill still in contention. The major problem for the attacker is the CVP limit of 45, which seems a little harsh considering the forces involved on both sides (Those 45L's won't need much to blow up Pz 1s!) And a good run of artillery can do a significant amount of damage to the attacker. The balance also doesn't help the attacker in any way (Add 1 game turn) and should be something else. The attackers don't lack for time to take the objectives, its about holding them and not losing CVP in the process of it all. |
Action | Date |
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Hutch Modified the gps location | 2024-12-13 19:52:42 |
Hutch Modified the unit counts | 2024-12-13 19:48:22 |
Hutch Modified the Attacker's AFVs | 2024-12-13 19:48:22 |
Hutch Modified the Attacker's AFVs | 2024-12-13 19:46:22 |
Hutch Modified the unit counts | 2024-12-13 19:46:22 |
File | Description | User | Views |
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(spanish nat vs reb.png) | Image | hoxson1 | 854 |
(bilbao iron ring.png) | Image | hoxson1 | 927 |
(bilbao ring fortifications.jpg) | Image | hoxson1 | 934 |
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