Astride Hell's Highway WTO (id:#61142)
Koevering, Holland
1944-09-25 (8 others)
SP112: Foreshadowing Silvertop (Schwerpunkt #10)
15: Through the Side Door (Witches Cauldron: Oosterbeek Perimeter)
16: Operation Berlin (Witches Cauldron: Oosterbeek Perimeter)
SP154: On the Road to Hell (Schwerpunkt #13)
BBD # 15: Through The Side Door (Brave But Doomed)
BBD # 16: Operation Berlin (Brave But Doomed)
DaE04: Leave...or Elst (ASL Starter Kit Historical Module 1: Decision at Elst)
AP116: Mook Point (ASL Action Pack #12 Oktoberfest XXX)
15: Through the Side Door (Witches Cauldron: Oosterbeek Perimeter)
16: Operation Berlin (Witches Cauldron: Oosterbeek Perimeter)
SP154: On the Road to Hell (Schwerpunkt #13)
BBD # 15: Through The Side Door (Brave But Doomed)
BBD # 16: Operation Berlin (Brave But Doomed)
DaE04: Leave...or Elst (ASL Starter Kit Historical Module 1: Decision at Elst)
AP116: Mook Point (ASL Action Pack #12 Oktoberfest XXX)
Designer: Ken Dunn
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanBritish / American
Overview:
Operation Market-Garden’s timetable was horribly off. Feldmarschall Model recognized that disrupting the supply train was the easiest way to defeat the offensive, so he assigned various units the task of assaulting the road’s defending forces. The 506th Parachute Infantry Regiment was stretched thin in its sector. Model committed Colonel von der Heydte’s Fallschirmjager-Regiment 6 at Veghel, where they were fought to a standstill by the paratroopers. However, this action allowed Kampfgruppe Jungwirth to make a thorough reconnaissance down the highway. As they approached the hamlet of Koevering, Jungwirth’s men eyed eagerly a long line of British supply vehicles sitting astride Hell’s Highway in apparent safety, waiting for von der Heydte’s troops to be defeated so they could bring up the needed supplies.Attacker: German (Kampfgruppe Jungwirth)
Defender: British / American (2nd Household Cavalry, 44th Royal Tank Regiment and 502nd Parachute Infantry Regiment, and 1st, 2nd, 3rd Battalions 506th Parachute Infantry Regiment)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:19.0 D:22.0 |
AFVs: A:3 StuG IIIB x 2 PzJg 35R(f) |
AFVs: D:7 Sherman V(a) x 5 Daimler AC x 2 |
Guns: A:3 8.8cm PaK 43 x 3 D:1 M2A1 105mm Howitzer |
Misc Rules: | Dual Attack - either side may move first |
Map Board(s): |
Overlays: | Wd3 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-07-02 | (A) Ron Garcia | vs | Darryl M. | German win | How can the German player not like a scenario that gives them three 88's?! The Germans basically have two choices, rush the village and hope to hold it for the turn 5 victory, or dig in and force the Americans to come to them to prevent the alternate victory condition (of course they could push forward to the scattered buildings and hedges by the road, but why?). I chose the latter. I figured if the rush failed, my infantry would either surrender because of all the open ground or die for FtR. Standing pat and digging entrenchments seemed to be the better choice. The American at start forces made a good effort to flank and uproot my entrenched men but kept being thrown back only to rally quickly and try again. The game turned decisively in favor of the Germans during the bottom of turn 4 and the top of turn 5. The turn 3 infantry reinforcements got mauled by a couple of good rate tears from the German MMG's, the tanks from the turn 4 American reinforcements burned from a hidden 88, and the at start Americans got pushed back yet again. With the PzJg as the only German casualty at that point, we ended it mid turn 5. If the Germans dig in, this scenario seems tough for the Americans. | ||
2021-07-01 | (A) Tuomo Lukkari | vs | Matias Dahlbäck | British / American win | [Imported from ROAR] | ||
2020-08-24 | (A) Gordon Jupp | vs | Neil Brunger | German win | The 88's did the job big style and decimated the Allied reinforcements and then the German sniper took out the US 9-1 leader in the village, with most of that force broken it looked impossible for the allies to hold on and we called it...interesting game but tough for the allies? | ||
2020-04-14 | (A) patrick palma | vs | John Garlic | British / American win | |||
2019-07-31 | (A) patrick palma | vs | Fabio Mazzucchelli | German win |
Action | Date |
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CloseAssaultPete Added a playing | 2025-02-05 10:10:39 |
Jude Added a playing | 2023-07-02 20:56:47 |
Jude Rated the scenario | 2023-07-02 20:31:24 |
Hutch Updated the Scenario ID | 2023-03-08 17:54:21 |
Bongiovanni Added a playing | 2022-10-07 10:54:54 |
File | Description | User | Views |
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(germ-allies.png) | Image | hoxson1 | 1080 |
(hells hiway us para.png) | Image | hoxson1 | 1101 |
(WO5 Astride Hell's Highway.png) | Map Image | hipsu | 1262 |
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