Bite of the Bassotto MTO (id:#61080)
Near San Casciano, Italy
1944-07-27 (7 others)
D15: Barkmann's Corner (DASL 2 - Hedgerow Hell)
FrF31: Pursuing Frank (Friendly Fire Pack 4)
BFP-22: Speed Over Caution (BFP 2: Operation Cobra)
BoF09: Pursuing Frank (Best of Friends)
GJ095: Passing Through Red Line (Grumble Jones)
D15: Barkmann's Corner (Deluxe Advanced Squad Leader)
BoF19: Bite of the Bassotto (Best of Friends 2)
FrF31: Pursuing Frank (Friendly Fire Pack 4)
BFP-22: Speed Over Caution (BFP 2: Operation Cobra)
BoF09: Pursuing Frank (Best of Friends)
GJ095: Passing Through Red Line (Grumble Jones)
D15: Barkmann's Corner (Deluxe Advanced Squad Leader)
BoF19: Bite of the Bassotto (Best of Friends 2)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?: Deluxe scenario?:
Balance:
New ZealandGerman
Overview:
During six months of static mountain warfare around Cassino, the New Zealand Divisional Cavalry had found little use for their lumbering Staghound armored cars. This changed after Rome fell. In hot pursuit of the retreating enemy in the Liri valley, the Cavalry were often in the lead, receiving a liberator's welcome from the Italian population. This did not last long: at the end of July they ran into the outposts of the Gothic Line, defended by the hardened veterans and Bassotto (Dachshund) assault guns of 4. Fallschirmjäger-Division.Attacker: New Zealand (23 Battalion and A Squadron, Divisional Cavalry Regiment, 2nd New Zealand Division)
Defender: German (II. Bataillon, Fallschirmjäger-Regiment 12, 4. Fallschirmjäger-Division)
5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:8.0 D:7.0 |
AFVs: A:3 Staghound I (a) x 2 Staghound II(a) |
AFVs: D:2 StuG 105/25(i) StuG 75/34(i) |
Guns: A:0 D:0 |
Misc Rules: | D: StuG 105/25 may set up HIP |
Map Board(s): |
Publication | Board |
---|---|
Friendly Fire Pack 6 | FrFA |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2024-07-23 | (D) Diane Spangler | vs | Lawrence Spangler | D | New Zealand win | ||
2023-12-11 | (A) manzoli andrea | vs | Galletto | New Zealand win | |||
2021-10-25 | (A) Jeff Wright | vs | Paul Washington | German win | |||
2021-01-09 | (A) nathan wegener | vs | Paul Works | New Zealand win | Opponent had a rough first turn losing 2.5 squads. I got a little over confident and let my armour get shot up. The counterattack pushed me back but I retook an empty building in top of turn 5 so he had to grab 2 buildings he got in position for 3 CC tries but couldn't clear me out. | ||
2021-01-05 | (A) Maurizio Mai | vs | Ryan Kent | New Zealand win (VASL Log) | BoF19 version. The NZ decided to make a pinch maneuver, entering with bulk force (2 ACs, 2 leaders and 5,5 Squad) from NE and remaining from SW. NZ pushed to get to the village center before the German reinforcements arrival. The first AC was too bold and got blow up by a PF, this could have been a first turning point. In turn 2 the Bassotto declared itself, shot and ….. malf! First shot of the game. This was another turning point (MA was not repaired despite several attempts – every single RPh). But Turn 2 was not completed and the 2nd AC malf its MA. Another potential turning point. Summary: Turn 2 was not yet completed and 3 out of 4 AFVs (75%) in the scenario were either KIAed or with MA malf. On Turn 3 in CC the HS with the PSK was eliminated in CC and the PSK was recovered by the NZ. At the end of NZ player turn 3, the NZ won 4 CC out of 4 (this is the key of the scenario for the NZ with stealthy units). At this point the NZ troops were in the village from both sides. On Turn 3 Prep Fire the hidden German leader with a full squad and the LMG showed up in the middle of the village (house in hex X4) to spread fire on two MMC and the 9-1 NZ leader movement (flat and +2, PBF). One MMC did not broke. Another turning point in the scenario. German reinforcements came all together from NE to reach the village and support the “survivors”, in an effort to encircled the NZ troops without AFV support. However in the Defensive Fire, the NZ concentrated the fire on the German leader in X4. The stack become encircled and then broke. Being encircled and surrounded of NZ unit the stack was doomed. With the village secured by the NZ, the German retreated and the game was over. This is a scenario for CCs, and …. good luck as all the other ones. Average/# rolls: NZ 6,6/58; Ger 7,2/38 (to give an idea, to make it even the German player should have rolled 5 snakeyes…). I liked the scenario and would be happy to play it again. |
View all or balance report
Action | Date |
---|---|
Dispang12 Added a playing | 2024-07-24 00:49:47 |
Dispang12 Rated the scenario | 2024-07-24 00:44:39 |
Cpl Wright Added a playing | 2024-06-01 01:51:55 |
Larry Added a playing | 2024-05-30 01:03:08 |
CWO_19 Added a playing | 2024-01-17 22:58:14 |
File | Description | User | Views |
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VASL Map (FrF51-VASLMap.png) | After Action Report | bkemp01 | 1430 |
(nz-germ.png) | Image | hoxson1 | 1037 |
(stug thru stone wall.png) | Image | hoxson1 | 798 |
VASL Log file () | VASL Game Log | von Marwitz | 803 |
VASL Log file (BoF19 Bite of the Bassotto_1.vlog) | VASL Game Log | Maurizio.Grassi | 1071 |
VASL Map (FrF51-VASLMap.png) | Map Image | bkemp01 | 1307 |
FrF051 Bite of the Bassotto (FrF051 Bite of the Bassotto Map.jpg) | Map Image | Fre20741 | 1145 |
(FrF51 Bite of the Bassotto Scenario Archive.jpg) | Map Image | von Marwitz | 783 |
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