An Unfriendly Welcome WTO (id:#61006)
Berdorf, Luxembourg
1944-12-16 (36 others)
I: Buchholz Station (Classic ASL)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
S15: Hammer to the Teeth (ASL Starter Kit #2)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
S15: Hammer to the Teeth (ASL Starter Kit #2)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KN#5: The Fall Of Kesternich (Desperate Hours: Battle for Kesternich)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
Designer: David Roth
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
Company F had been cut off in Berdorf by a rapid attack of German Infantry Regiment 423. They set up their .50 caliber machinegun near the Pare Hotel in the eastern part of the village, and fought to keep the Germans at bay. Meanwhile, B Company, riding atop several tanks, advanced on Berdorf in an attempt to relieve the beleaguered GIs of F Company.Attacker: American (Elements of 12th Infantry Regiment, 4th Infantry Division)
Defender: German (Elements of Battalion I, Infantry Regiment 423, Volksgrendier Division 212)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:15.0 D:17.0 |
AFVs: A:11 M4A3 x 3 M5A1 x 2 M3 ht x 6 |
AFVs: D:3 StuG IIIG x 2 SPW 251/1 |
Guns: A:0 D:1 3.7cm FlaK 36 o. 37 |
Misc Rules: | Stream is Dry. D: may deploy 4 squads at set up |
Map Board(s): |
Publication | Board |
---|---|
ASL 6 - The Last Hurrah (2nd Edition) | 11 |
ASL 11 - Doomed Battalions (3rd Edition) | 11 |
High Ground 2 | BFP-J |
Overlays: | NONE |
Errata (source)
Setup notes overrule A2.3 for German setup for this scenario allowing Germans units to setup on the row A half hexes. | BFP |
Clarification: BFP J hexes S1, S2 and S3 are considered base level -1. | BFP |
Clarification: BFP J hexes S1, S2 and S3 are considered base level -1. | BFP |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
---|---|
Hutch Modified the unit counts | 2024-05-10 18:30:58 |
Hutch Modified the Attacker's AFVs | 2024-05-10 18:30:58 |
Hutch Modified the Attacker's AFVs | 2024-05-10 15:37:12 |
Hutch Modified the unit counts | 2024-05-10 15:37:12 |
hoxson1 Linked the scenario to ROAR | 2024-01-03 23:26:32 |
File | Description | User | Views |
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(!USA-GERM.png) | Image | hoxson1 | 906 |
(VASLMap.png) | Map Image | ChuckD | 979 |
(VASLMap Undfriendly N correct.png) | Map Image | hoxson1 | 618 |
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