Melee Near the Coast CBI (id:#60688)
South of Liuhe, China
1937-08-25 (0 others)
Designer: Chas Smith
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseChinese
Overview:
On August 23, the SEF, led by Iwane Matsui, landed in Liuhe, Wusong (吳淞), and Chuanshakou. Chiang Kai-shek had expected these coastal towns to be vulnerable to Japanese landings and ordered Chen Cheng to reinforce the area with the 18th Army. However, the Chinese were no match for Japanese firepower. The Japanese almost always began their amphibious assaults with heavy naval and air bombardment of the Chinese coastal defense works and trenches. It was not unheard of for the Chinese to lose an entire garrison to such bombardments. However, the Chinese would reinforce almost immediately to counter the Japanese troops who had just made their landing after the bombardment. In the two weeks that followed, the Chinese and Japanese troops fought bitter battles in the numerous towns and villages along the coast. The Chinese troops fending off the amphibious assaults had only their small-caliber weapons to depend on, and were not sufficiently supported by the ROCAF and the almost nonexistent Chinese navy. They paid heavily for the defense. An entire regiment could be reduced to just a few men in action.Attacker: Japanese (Elements of 3rd Infantry Division, Shanghai Expeditionary Force)
Defender: Chinese (Elements of 18th Army)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:16.0 D:17.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 3 D:0 Mortaio da 45 Brixia x 2 |
Misc Rules: | PTO, LJ (Exc: Huts are Buildings) All buildings wooden. Banzai NA Turn 1. |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 2 | 47 |
ASL 5a - For King and Country | 32 |
ASL 13 - Rising Sun | 47 |
ASL 13 - Rising Sun (2021) | 47 |
ASL 4 - Partisan! | 32 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
CloseAssaultPete: Looking to play this as both sides |
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-01-27 | (D) Andy Bagley | vs | Josh Kalman | Japanese win | This appears to be a balanced scenario, so there must be a way to defend with the Chinese, but I didn't find it! I planned my initial stand along the stream and pond, with most of my squads in stacks of 2 to get 6FP (12FP at point-blank range). But the Japanese simply walked past them, taking some losses but not many due to some poor DRs from me, and this meant I was encircled several times and surrendered often. A few small-scale Banzai charges also helped the Japanese, with the result that they were on the edge of the board 32 village before my reinforcements could get into the buildings. I made a brave run to try to secure these buildings, but it failed and I conceded on turn 5. Not one of my better games. | ||
2024-08-24 | (A) Diane Spangler | vs | Charles Watson | A | Japanese win | 3.92 hrs | |
2024-04-22 | (D) Jeff B | vs | Scott Sherer | Chinese win | 7.25 hrs | Scott decided on an approach entirely east of the stream, even with his reinforcements. The good news is that he was able to muster some massive firepower; the bad news is that his approach was limited to three hexes. Any way you slice it, this is brutal terrain to attack through. This game will obviously see a fair share of banzai. He was able to punch into the central valley on Turn 3, grabbing his first building, and take complete control of the higher hill on Turn 4. Turn 5 saw us snap our strange streak of each of us only having casualties on our own half of the turn after we wiped each other out in the first of what would be many CCs. He grabbed one more building. With only two turns left I thought I did a sufficient job of blocking the way with bodies, but his Turn 6 banzai taught me otherwise, and both of our body counts that turn matched the entirety of our losses up until that point. Still he only took one more building, and would need seven more on his last turn. With three all but guaranteed, and three more a relative certainty (I thought), I figured it would come down to strongly protecting one building (or being forced to recapture one on my last turn). I had deemed my reinforcements an unnecessary luxury, but in the end I was in dire need of them to stave off the Jap horde, as Turn 7 once again eclipsed our previous turn's body count. But in the end the Japs came up short with only seven buildings. | |
2024-01-30 | (D) Will Willow | vs | Neal Ekengren | Chinese win | Went to last Japanese turn where they ended up with five bldgs. | ||
2023-12-29 | (D) Rob Schmitt | vs | Scott Martin | Japanese win | I was Chinese defender vs Japanese attacker. VP was for Japanese player to capture greater or equal to 10 buildings. Infantry only game. Japanese advanced across the entire front. I was able to defend well on my left flank and inflict many causalities. These units held out to the final game turn 7. My defense on the right was not able to slow him down enough to stop him short of the final victory buildings in the center. My turn 4 reinforcements did reach a couple of the center buildings but he had already grabbed the others. My mortars both broke quickly and were never effective. My DMed squads were not able to fall back and rally due to efficient Japanese encirclement movements. Close game that came down to just a few melee rolls on the final turn. |
Action | Date |
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CloseAssaultPete is looking to play this scenario | 2025-02-12 09:34:17 |
CloseAssaultPete is not looking to play this any more | 2025-02-12 09:33:50 |
CloseAssaultPete is looking to play this scenario | 2025-02-12 09:33:44 |
Andy_Bagley Added a playing | 2025-01-31 13:40:20 |
Dispang12 Added a playing | 2024-08-24 23:47:46 |
File | Description | User | Views |
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(Melee Near the Coast.vsav) | VASL Setup | fdapra | 1537 |
Scenario Setup (BFP30.vsav) | VASL Setup | mkolenski | 1255 |
Start of JPN 4th Turn (Melee start of JPN 4th Turn.jpg) | Image | fdapra | 1431 |
(jap-kmt.png) | Image | hoxson1 | 1153 |
(1937 jap amphib.png) | Image | hoxson1 | 1114 |
(melee map N.png) | Map Image | hoxson1 | 868 |
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