From Villebaudon to Valhalla WTO (id:#60514)
Villebaudon/Beaucrody, France
1944-07-30 (6 others)
TAC60: Partie De Campagne (Tactiques # 8)
TOC 1: Double Assault (Tournois Oeuf Cube `94)
RBF-47: Splitting the Seam (Recon by Fire! #4)
BFP-24: Death Ride of Das Reich (BFP 2: Operation Cobra)
GJ024: Quarry Hill (Grumble Jones)
FrF98: Amerikanskaya Suka (Friendly Fire Pack 12)
TOC 1: Double Assault (Tournois Oeuf Cube `94)
RBF-47: Splitting the Seam (Recon by Fire! #4)
BFP-24: Death Ride of Das Reich (BFP 2: Operation Cobra)
GJ024: Quarry Hill (Grumble Jones)
FrF98: Amerikanskaya Suka (Friendly Fire Pack 12)
Designer: Chas Smith
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
After the Cobra breakout, “Hell on Wheels” moved south at a rapid pace, crushing enemy forces and taking ground quickly. The rapid advance came to an abrupt halt in the area of Villebaudon. Several engagements took place on 29 July, leaving possession of the village and its key crossroads to the Americans. Elements of Panzer Division 2 were still holding Tessy to the northeast, hindering offensive operations. Task Force 2-66, reinforced with infantry from the 22nd Regiment, 4th ID, was ordered to move into Villebaudon in preparation for an attack east to get behind the 2nd Panzer. Meanwhile, elements of Panzer Division 116 were ordered to attack along the Tessy-Villebaudon road and cut the St. Lo-Percy road. . .Attacker: German (Elements of Battalion I, Panzergrenadier Rgt 60 and Battalion I, Panzer Rgt 24, Panzer Division 116)
Defender: American (Elements of Combat Command A, 2nd Armored Division)
9 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:25.0 D:11.0 |
AFVs: A:15 PzKpfw VG x 10 SPW 251/1 x 3 SdKfz 7/1 FlaK/Pz IV (Moebelwagen) x 2 |
AFVs: D:12 M7 HMC x 2 M16 MGMC M10 GMC x 3 M4A1(76)W M4A1 x 2 M4A1C M4C M5A1C |
Guns: A:0 D:1 M1 57mm AT Gun |
Misc Rules: | Hedges are Light Bocage (BtB 3). D: may not set up HIP or emplaced. Air Support |
Map Board(s): |
Publication | Board |
---|---|
Beyond the Beachhead 2 | BFP-C |
Beyond the Beachhead 2 | BFP-E |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2021-04-27 | (A) Andy Goldin | vs | Stephen Worrel | German win | First off, I would like to thank my friend Steve for humoring me as we played this scenario. Both sides get a ton of heavy metal and toys, which makes it fun from that perspective. Although it may not seem likely I managed to get a win as the Germans. This scenario is designed so that the Germans have limited options other than driving straight down the road (I have noticed most of this designer's scenarios are similar in this pack). Board BFPE has some options for the German to go north or south but to get on the next board the German must go over at least two bocage lines (and pass the bog checks) or go straight up the middle into the teeth of the American defenses. To get to that point, the attacker must first work his way through the intersection at BFPE-N6, which Steve had very shrewdly placed under observation from his OBA observer in the steeple on the other board. He spent the first four turns of the game calling in harassing fire from his 105mm OBA which made it too risky for my tanks to drive through and suicidal for my open top halftracks. In total I lost 2 Panthers to the arty (one immobilized, one knocked out) and a AA HT immobilized also. Mainly it cost me tons of time so that at the end of turn 6 I had hardly reached the next board. I easily shot down both of his fighter-bombers with my AA umbrella (have you seen the FP on that Sdkfz ht?) so that the "Jabos" didn't really do anything for him. Luckily starting at the beginning of turn 7 the dice gods were with me and my Panthers hit every AFV they shot at (needing 5s and 6s to hit). And I was finally able to bring my infantry up for close-in fighting which proved to be too much for the Americans. This enabled me to run up the body count so that by the end of turn 8 I had well over 90 CVP, securing the win. This scenario is fun to play a couple times. For sure, both players need to have a sense of humor to deal with all the crazy stuff that's going to happen. | ||
2016-10-08 | (A) Fred Schwarz | vs | Mike LaPlante | German win | |||
2012-08-26 | (D) Jeff Coleman | vs | Fred Ingram | German win | |||
2012-08-26 | (A) Fred Ingram | vs | Jeff Coleman | German win |
Action | Date |
---|---|
Jobbo_Fett Modified the Attacker's AFVs | 2023-05-27 17:21:22 |
Jobbo_Fett Modified the unit counts | 2023-05-27 17:21:22 |
hoxson1 Modified the Defender's AFVs | 2022-03-18 22:18:03 |
hoxson1 Modified the unit counts | 2022-03-18 22:18:03 |
hoxson1 Modified the Defender's AFVs | 2022-03-18 22:17:35 |
File | Description | User | Views |
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(!GERM-US.png) | Image | hoxson1 | 1041 |
(M1 AT set up stone building.png) | Image | hoxson1 | 916 |
Turn 8-- 90 CVP (BFP-25-End.jpg) | Misc. | Agoldin | 829 |
BFP25 From Villeboudon to Valhalla (BFP25 From Villeboudon to Valhalla.png) | Map Image | Fre20741 | 1224 |
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Location
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