Russian Style WTO (id:#60508)
St. Gilles, France
1944-07-26 (17 others)
HoW 3: Redlegs as Infantry (Hell on Wheels Battle Pack)
CH 7: Prelude to Breakthrough (Critical Hit # 1)
LN2-3: "We Hold Here!" (Leatherneck 2)
NFNH 13: Snake Ready to Strike (Waffen-SS III: Neither Fear Nor Hope)
PE7: Operation Draufgänger (Prinz Eugen Pack)
SP126: Malignant Mahrattas (Schwerpunkt #11)
SP155: Casualties Cooks and Corpsmen (Schwerpunkt #13)
BFP-20: Bypassed Lehr (BFP 2: Operation Cobra)
BFP-21: Ripe for the Picking (BFP 2: Operation Cobra)
GJ006: Jabo Junction (Grumble Jones)
GJ033: Sake at Sunrise (Grumble Jones)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit Retro Magazine 1)
RPT111: Malignant Mahrattas (Rally Point #12)
WO 26: Phoenix Rising (Winter Offensive Bonus Pack 2018)
YASL 21: A Matter of Honor (Nor'easter Scenario Pack II)
MM 77: Sake At Sunrise (March Madness 2022 Grumble Jones Pack)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit #1 2022 Reprint)
CH 7: Prelude to Breakthrough (Critical Hit # 1)
LN2-3: "We Hold Here!" (Leatherneck 2)
NFNH 13: Snake Ready to Strike (Waffen-SS III: Neither Fear Nor Hope)
PE7: Operation Draufgänger (Prinz Eugen Pack)
SP126: Malignant Mahrattas (Schwerpunkt #11)
SP155: Casualties Cooks and Corpsmen (Schwerpunkt #13)
BFP-20: Bypassed Lehr (BFP 2: Operation Cobra)
BFP-21: Ripe for the Picking (BFP 2: Operation Cobra)
GJ006: Jabo Junction (Grumble Jones)
GJ033: Sake at Sunrise (Grumble Jones)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit Retro Magazine 1)
RPT111: Malignant Mahrattas (Rally Point #12)
WO 26: Phoenix Rising (Winter Offensive Bonus Pack 2018)
YASL 21: A Matter of Honor (Nor'easter Scenario Pack II)
MM 77: Sake At Sunrise (March Madness 2022 Grumble Jones Pack)
CH 7 (ver. 1.1): Prelude to Breakthrough (Critical Hit #1 2022 Reprint)
Designer: George Kelln & Chas Smith
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
The 2nd Armored Division was an exploitation force on the eastern flank of the penetration zone for Operation Cobra. St. Gilles was their first major objective, but they would be committed only after the infantry had cleared the initial German lines. CCA was committed on the morning of 26 July. It was built around the 66th Armored Regiment and the attached 22nd Regiment, 4th Infantry Division. The defenses in their zone consisted of Panzer Lehr soldiers who had recovered from the air bombardment and tanks that had survived the attack which grouped at key crossroads and villages. Four PzIVs, one assault gun, and a weak infantry company defended St. Gilles.Attacker: American (Reinforced elements of CCA, 2nd Armored Division)
Defender: German (Elements of Panzer Lehr Division)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:7.0 |
AFVs: A:12 M4 x 5 M4A1 x 4 M4A1(76)W x 2 M4A3(76)W |
AFVs: D:5 PzKpfw IVJ x 4 StuG IIIG |
Guns: A:0 D:0 |
Misc Rules: | A: Air support automatically Turn 2, recalled Turn 4 |
Map Board(s): |
Publication | Board |
---|---|
Beyond the Beachhead 2 | BFP-C |
Beyond the Beachhead 2 | BFP-D |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-10-28 | (D) John Garlic | vs | Burnie Fox | American win | [Imported from ROAR] | ||
2021-02-20 | (A) Andy Goldin | vs | Jim Fardette | German win | Another Chas Smith & George Kellin collaboration, which means the attacker (Americans in this case) basically has to blast down the road to reach the objective on time. The plethora of Culin hedgerow device equipped Shermans gives the attacker some flexibility in creating a bypass around knots of German resistance, at the cost of time. The Americans have plenty of fun toys (rocket launching fighter-bombers, a flamethrower tank, gyro-stabilized tanks and two armor leaders) against a brittle German defense. The American player needs to make maximum effective use of ALL his capabilities to meet the challenging victory conditions. Even with all that, a shrewd defender (such as Jim) is going to make the attacker pay for each intersection, usually with a knocked-out Sherman (or two)! In our game, Jim effectively used his HMG in the steeple to force my riders off their tanks, resulting in me having neither sufficient time nor infantry to clear the town, earning him the win. One thing we figured out was that FB's MGs are much more effective against tanks than rockets (or such is my understanding of BFP's rules for them). To pull off a win, I think the American player needs to attack down two axes of advance, know how to effectively use American armor (gyros, gun duels, the 75mm's multiple hit potential) and aircraft. The FT tank is most effectively used in the town. And stay out of the orchards with riders. A very challenging scenario against a great opponent. I'd play it again! |
Action | Date |
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hoxson1 Modified the Theatre | 2021-02-26 00:16:08 |
Agoldin Rated the scenario | 2021-02-21 17:07:23 |
Agoldin Added a playing | 2021-02-21 17:07:15 |
hoxson1 Uploaded an Image | 2020-11-05 18:51:32 |
hoxson1 Uploaded the Board image | 2020-11-05 18:51:05 |
File | Description | User | Views |
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Dead panzer - St. Gilles (st gilles dead pz.jpg) | Image | hoxson1 | 1061 |
(!usa-germ.png) | Image | hoxson1 | 764 |
(russian style bigger.png) | Map Image | hoxson1 | 769 |
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Location
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