Firestorm in St. Manvieu WTO (id:#60490)
See Also: Firestorm in St. Manvieu by Heat of BattleSt. Manvieu, France
1944-06-26 (28 others)
JA-15: We Not Dat Good (Internet)
FAW4: Vakkila Crossroads (Finland At War Vol I: Jatkosota)
RP 3: Fire and Rain (Rout Pak I)
StB 11: Pip Roberts' Run (Scotland the Brave II)
StB 12: Justify the Losses (Scotland the Brave II)
TTF8: Cats and Birds (Tigers To The Front!)
TTF9: Pioneer Spirit (Tigers To The Front!)
X 1: Fire and Rain (Rout Report # 2)
BTB4: Firestorm in St. Manvieu (Beyond the Beachhead)
KH 3: Fright Night (King of the Hill)
OB5: Tangle at Tolochin (Onslaught to Orsha)
BtB 11: Bosq Barbeque (Beyond the Beachhead 2)
SV12: Trap By Mishap (Swedish Volunteers)
Sv13: Rather Uncoordinated (Swedish Volunteers)
NEWS46: Justify the Losses (ASL News # 25)
StB # 11: Pip Roberts' Run (Shout For PIATS)
StB # 12: Justify The Losses (Shout For PIATS)
RPT73: Sausage Hill (Rally Point # 8)
171: Retaking the VKT Line (ASL 14 - Hakkaa Päälle!)
AP137: Fear Naught (ASL Action Pack #14 Oktoberfest XXXIV)
OtO 16: Tangle at Tolochin (Onslaught To Orsha 2)
OtO 17: Down In Flames (Onslaught To Orsha 2)
#12: Vakkila Crossroads (Fire And Ice)
AP157: Trap by Mishap (ASL Action Pack #15 Swedish Volunteers)
AP158: Rather Uncoordinated (ASL Action Pack #15 Swedish Volunteers)
S86: Going Commando (ASL Starter Kit Bonus Pack #2)
CB3SL: Le Secret d'Osteck (tr: Osteck's Secret) (Casus Belli #09)
ASLN46: Justify The Losses (Critical Hit #8.2)
FAW4: Vakkila Crossroads (Finland At War Vol I: Jatkosota)
RP 3: Fire and Rain (Rout Pak I)
StB 11: Pip Roberts' Run (Scotland the Brave II)
StB 12: Justify the Losses (Scotland the Brave II)
TTF8: Cats and Birds (Tigers To The Front!)
TTF9: Pioneer Spirit (Tigers To The Front!)
X 1: Fire and Rain (Rout Report # 2)
BTB4: Firestorm in St. Manvieu (Beyond the Beachhead)
KH 3: Fright Night (King of the Hill)
OB5: Tangle at Tolochin (Onslaught to Orsha)
BtB 11: Bosq Barbeque (Beyond the Beachhead 2)
SV12: Trap By Mishap (Swedish Volunteers)
Sv13: Rather Uncoordinated (Swedish Volunteers)
NEWS46: Justify the Losses (ASL News # 25)
StB # 11: Pip Roberts' Run (Shout For PIATS)
StB # 12: Justify The Losses (Shout For PIATS)
RPT73: Sausage Hill (Rally Point # 8)
171: Retaking the VKT Line (ASL 14 - Hakkaa Päälle!)
AP137: Fear Naught (ASL Action Pack #14 Oktoberfest XXXIV)
OtO 16: Tangle at Tolochin (Onslaught To Orsha 2)
OtO 17: Down In Flames (Onslaught To Orsha 2)
#12: Vakkila Crossroads (Fire And Ice)
AP157: Trap by Mishap (ASL Action Pack #15 Swedish Volunteers)
AP158: Rather Uncoordinated (ASL Action Pack #15 Swedish Volunteers)
S86: Going Commando (ASL Starter Kit Bonus Pack #2)
CB3SL: Le Secret d'Osteck (tr: Osteck's Secret) (Casus Belli #09)
ASLN46: Justify The Losses (Critical Hit #8.2)
Designer: Chas Smith
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman (SS)
Overview:
The British had begun Operation Epsom with the final objective of isolating and eventually taking Caen. VIII Corps was to carry out Phase II of the operation, making the main thrust and isolating Caen. The 15 Scottish Division, under VIII Corps, objectives were to capture the villages of Cheux and St. Manvieu. The 44 Brigade was reinforced by Churchill tanks from the 9 Royal Tank Regiment, 31 Tank Brigade. The area was defended by elements of SS Panzergrenadier Regiment 26 and SS Panzer Pioneer Battalion 12.Attacker: British (44th Lowland Brigade, 15th Scottish Division)
Defender: German (SS) (Battalion 1, SS Panzergrenadier Regiment 26 and SS Panzer Pioneer Battalion 12, SS Panzer Division 12)
7.5 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:20.0 D:13.0 |
AFVs: A:7 Churchill Crocodile x 3 Churchill IV Churchill V Churchill VII x 2 |
AFVs: D:1 SPW 251/16 |
Guns: A:0 D:1 7.5cm PaK 40 |
Misc Rules: | FTV's (D3.6). A: Creeping Barrage (E12.7) |
Map Board(s): |
Publication | Board |
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Beyond the Beachhead 2 | BFP-D |
Overlays: | BFP-V-1 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2017-12-16 | (A) Dan Best | vs | Kermit Mullins | British win | |||
2017-05-31 | (D) Chuck Dye | vs | Kevin Killeen | German (SS) win | Kevin gave me the balance in this one and it was just enough with me holding five buildings after the final CCs. | ||
2014-04-01 | (D) nathan wegener | vs | Peter W | German (SS) win | My FFE came down in a cluster of Churchies and knocked out 2 Crocs and a Mk VII. The other MK VII pulled up next to a building to have itself dispatched via Faust. This was a +4 PMC for my opponent who promptly disrupted and surrendered.... | ||
2013-12-07 | (D) Paolo Cariolato | vs | sgt essig | German (SS) win | |||
2012-08-02 | (D) Fred Ingram | vs | Jeff Coleman | British win | This scenario features a creeping barrage (which was a first for both Jeff & I). There is no way in the German setup to avoid the barrage (unless the British do something really foolish) - so I set up in the stone buildings and hoped for the best. 3 locations were fortified, but I managed to forget that when the Barrage hit. Turn 1 the barrage lands as expected on my front hex row of people. Miraculously, no one was affected. Turn 2, it is adjusted 2 hex rows and gets resolved against another row of units in stone buildings. This time I was not so lucky (although my 10-2 led stack held strong). Turn 3 found the British now up to my front lines, with the barrage having passed a few hex rows behind me. Still a problem though, as breaking units had very little area in which to route. Not only that, the 3 crocodiles are making their way into the heart of the defense. On turn 4, I bring on some reinforcements and they hunker down in some stone buildings in the backfield, expecting the barrage to keep coming. Units on the other side of the barrage are breaking and dying due to the onslaught. Turn 5 the barrage lifts (luckily for me), so the remaining reinforcements can come on and take up final positions. Did not matter, the Crocs just keep moving forward unleashing their fury (even the heavy rain that resulted does not hamper their effectiveness). Turn 6 results in a German concession, as it is apparent there is no way to hold on to the 6 buildings required for a win. Interesting. On turn 2 I was really positive. It was taking Jeff a long time to work through the bocage to get into the town. He mentioned reading an AAR where it said this scenario is known for having both sides thinking they are losing. He thought that up till turn 3, and then I thought that after. neither of us could figure out what to do with the OBA. Even withan off board observer at level 4, I could barely see any place to put artillery requests with the congested mix of buildings, in season orchards, and bocage generating almost a blanket of blind hexes. Still, was a very enjoyable game and somewhat of a challenge for the Germans. |
Action | Date |
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Hutch Modified the misc. rules | 2025-01-26 19:50:09 |
Hutch Modified the Unit Elements | 2025-01-26 19:42:23 |
hoxson1 Linked the scenario to ROAR | 2024-02-07 17:39:43 |
hoxson1 Modified the gps location | 2024-02-07 17:38:04 |
hoxson1 Modified the Theatre | 2021-02-24 19:30:55 |
File | Description | User | Views |
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Updated VASL Map (VASLMap.png) | Image | Fre20741 | 1201 |
Soldiers of the 6th Battalion Scots Fusiliers during the battle in the French town of Saint-Manvieux. (brit inf french town.jpg) | Image | hoxson1 | 947 |
(brit-ss.png) | Image | hoxson1 | 809 |
(firestorm map N.png) | Map Image | hoxson1 | 789 |
Description | Uploaded by |
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Location
Images
Soldiers of the 6th Battalion Scots Fusiliers during the battle in the French town of Saint-Manvieux.
Updated VASL Map
Statistics: | |
Avg Rating: 7.50 | Votes: 10 |
Views: | 3836 |
To-Play list count: | 1 |
Estimated Play time: | 9.3 hours |
Recorded Games: | 6 |
Archive recorded plays: | ||
British | 3 | |
German (SS) | 3 | |
Drawn: | 0 |
ROAR Data: (as of today) Firestorm in St. Manvieu [Confirmed] |
[A] British | 29 |
[D] German | 21 |