Cabanatuan PTO (id:#60467)
Cabanatuan Prison Camp, Philippines
1945-01-30 (5 others)
NEWS28: Freedom Fighters (ASL News # 16)
ASL News 28: Freedom Fighters (Scroungin' ASL News)
RetroPak#11: Wusmatten Woods (Retro Pak II)
KN#6: Into The Rubble (Desperate Hours: Battle for Kesternich)
ASLN28: Freedom Fighters (Critical Hit #8.1)
ASL News 28: Freedom Fighters (Scroungin' ASL News)
RetroPak#11: Wusmatten Woods (Retro Pak II)
KN#6: Into The Rubble (Desperate Hours: Battle for Kesternich)
ASLN28: Freedom Fighters (Critical Hit #8.1)
Designer: Paul Works and Daniel Best
Starter kit scenario?: Deluxe scenario?:
Balance:
American / FilipinoJapanese
Overview:
The Raid at Cabanatuan, also known as The Great Raid, was a rescue of Allied prisoners of war (POWs) and civilians from a Japanese camp near Cabanatuan City, in the Philippines. On January 30, 1945, during World War II, United States Army Rangers, Alamo Scouts and Filipino guerrillas liberated more than 500 from the POW camp. In a nighttime raid, under the cover of darkness and a distraction by a P-61 Black Widow, the group surprised the Japanese forces in and around the camp. Hundreds of Japanese troops were killed in the 30-minute coordinated attack; the Americans suffered minimal casualties. The Rangers, Scouts, and guerrillas escorted the POWs back to American lines. The rescue allowed the prisoners to tell of the Bataan Death March and prison camp atrocities, which sparked a new rush of resolve for the war against Japan.Attacker: American / Filipino (C Company and 2nd Platoon, F Company, 6th Ranger Battalion, Alamo Scouts and Filipino Guerrillas)
Defender: Japanese (Prison Guards)
6.5 turns
Players: 2 OBA: None Night: YesUnit Counts: |
Squads: A:20.0 D:23.5 |
AFVs: A:0 |
AFVs: D:2 Type 95 HA-GO x 2 |
Guns: A:0 D:0 Type 89 Heavy Grenade-Launcher |
Misc Rules: | PTO (G.1), Night rules (E1), Huts (G5), A: Commandos (H1,24) |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 16 |
ASL 6 - The Last Hurrah (2nd Edition) | 33 |
ASL 11 - Doomed Battalions (3rd Edition) | 33 |
ASL 13 - Rising Sun | 38 |
ASL 13 - Rising Sun (2021) | 38 |
Overlays: | 3 | MM03 | RP3 | RP1 | St3 | RP5 | G5 |
Errata (source)
Japanese reinforcements enter turn 2. US prisoners set up in hexes 16oL7, 16oM6 and M7, 16oN6 and N7, 16oO6 and O7, and 16oP6 and P7. | Dan Best KC ASL Club |
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Scenario info
Last Played:
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Action | Date |
---|---|
Danno Linked the scenario to ROAR | 2022-05-08 15:24:00 |
Danno Added Errata | 2022-05-08 15:23:01 |
Hutch Updated the Victory Conditions | 2022-05-08 12:06:26 |
Hutch Modified the Unit Elements | 2022-05-08 12:04:45 |
Hutch Modified the misc. rules | 2022-05-08 11:50:58 |
File | Description | User | Views |
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(night usapart-jap.png) | Image | hoxson1 | 820 |
(cabanatuan display.png) | Image | hoxson1 | 899 |
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