Vandervoort's Stand WTO (id:#60313)
Near Trois Ponts, Belgium
1944-12-21 (53 others)
KGP02: Festung St. Edouard (HASL 2 - Kampfgruppe Peiper I)
KGP03: Panthers in the Mist (HASL 2 - Kampfgruppe Peiper I)
KGP04: Chapelle Ste. Anne (HASL 2 - Kampfgruppe Peiper I)
KGP07: The Bridge at Cheneux (HASL 3 - Kampfgruppe Peiper II)
T11: The Attempt to Relieve Peiper (AH:The General # 28.2)
NEWS20: Trojan Horses (ASL News # 12)
NEWS39: Sauve Qui Peut! (Lord Help Us) (ASL News # 22)
SC9: Sudden Full Contact (Devils in the Woods)
SC13: At the Crossroads (Devils in the Woods)
SC14: Repulsed (Devils in the Woods)
SC15: Mize Tries Again (Devils in the Woods)
EP20: Trojan Horses (Euro-Pack II - The Bulge)
OAF3: Peiper's Sledgehammer (OAF Pack 1)
PBP 6: Raw Deal (Paddington Bears '96 Pack)
RP3-8: Another Damn Bridge (Rout Pak III)
ASL News 38: Sauve Qui Peut! (Lord Help Us) (Scroungin' ASL News)
SC1: Probing for the Bridge (Sudden Full Contact)
SC2: Grabbing Some Houses (Sudden Full Contact)
BdF 2: Parker's Last Stand (Baraque de Fraiture)
BdF 3: The Volksgrenadiers Try Again (Baraque de Fraiture)
O65.1: The Attempt to Relieve Peiper (On All Fronts # 65)
O100.1: A Bridge for Panthers (On All Fronts #100)
PBP 6: Raw Deal (Aussie `96 Pack)
SP2: Holding the Hotton Bridge (Schwerpunkt # 1)
SP53: Thorne In Your Side (Schwerpunkt # 5: Medal of Honor)
95-1: Holding The Hotton Bridge (Schwerpunkt 1995 Tournament Scenarios)
BdF#2: Parker's Last Stand (Baraque de Fraiture (2nd Edition))
BdF#3: The Volksgenadiers Try Again (Baraque de Fraiture (2nd Edition))
VB02: Probing for Hotton Bridge (Volfoni Brothers Scenarios)
RetroPak#16: East of Trois-Ponts (Retro Pak II)
J142: Penny Packets (ASL Journal # 9)
J157: Rage Against the Machine (ASL Journal #10)
DD # 1: Sudden Full Contact (Darkest December)
DD # 2: Probing For The Bridge (Darkest December)
DD # 3: At The Crossroads (Darkest December)
DD # 4: Grabbing Some Houses (Darkest December)
DD # 5: Repulsed (Darkest December)
DD # 6: Mize Tries Again (Darkest December)
BP1 #3: Skorzeny's Crossroads (Battle of the Bulge I)
BP1 #9: Hansen's Push (Battle of the Bulge I)
BP1 #11: Warche Tomfoolery (Battle of the Bulge I)
#6: Hitler's Right Hand Man (Major Upham Battle Pack)
S16-6: Dom Butgenbach (Sweet 16 4-Pack 2)
ASL WO17: Poteau Party (Winter Offensive Bonus Pack 2015)
194: The Attempt to Relieve Peiper (ASL 3a - Yanks (2nd Edition))
S16-11: Fog Shrouded Crossroads (Sweet 16 4-Pack 3)
T-TERROR #30: Faux Panthers (Teutonic Terror 4)
T-TERROR #31: East Of Trois Ponts (Teutonic Terror 4)
: Christmas Presents (SAGA 1992)
NY#3: East of Trois-Ponts (Purple Heart)
NY#4: Foggy Notions (Purple Heart)
ASLN20: Trojan Horses (Critical Hit #8.1)
ASLN39: Sauve Qui Peut! (Lord Help Us) (Critical Hit #8.2)
KGP03: Panthers in the Mist (HASL 2 - Kampfgruppe Peiper I)
KGP04: Chapelle Ste. Anne (HASL 2 - Kampfgruppe Peiper I)
KGP07: The Bridge at Cheneux (HASL 3 - Kampfgruppe Peiper II)
T11: The Attempt to Relieve Peiper (AH:The General # 28.2)
NEWS20: Trojan Horses (ASL News # 12)
NEWS39: Sauve Qui Peut! (Lord Help Us) (ASL News # 22)
SC9: Sudden Full Contact (Devils in the Woods)
SC13: At the Crossroads (Devils in the Woods)
SC14: Repulsed (Devils in the Woods)
SC15: Mize Tries Again (Devils in the Woods)
EP20: Trojan Horses (Euro-Pack II - The Bulge)
OAF3: Peiper's Sledgehammer (OAF Pack 1)
PBP 6: Raw Deal (Paddington Bears '96 Pack)
RP3-8: Another Damn Bridge (Rout Pak III)
ASL News 38: Sauve Qui Peut! (Lord Help Us) (Scroungin' ASL News)
SC1: Probing for the Bridge (Sudden Full Contact)
SC2: Grabbing Some Houses (Sudden Full Contact)
BdF 2: Parker's Last Stand (Baraque de Fraiture)
BdF 3: The Volksgrenadiers Try Again (Baraque de Fraiture)
O65.1: The Attempt to Relieve Peiper (On All Fronts # 65)
O100.1: A Bridge for Panthers (On All Fronts #100)
PBP 6: Raw Deal (Aussie `96 Pack)
SP2: Holding the Hotton Bridge (Schwerpunkt # 1)
SP53: Thorne In Your Side (Schwerpunkt # 5: Medal of Honor)
95-1: Holding The Hotton Bridge (Schwerpunkt 1995 Tournament Scenarios)
BdF#2: Parker's Last Stand (Baraque de Fraiture (2nd Edition))
BdF#3: The Volksgenadiers Try Again (Baraque de Fraiture (2nd Edition))
VB02: Probing for Hotton Bridge (Volfoni Brothers Scenarios)
RetroPak#16: East of Trois-Ponts (Retro Pak II)
J142: Penny Packets (ASL Journal # 9)
J157: Rage Against the Machine (ASL Journal #10)
DD # 1: Sudden Full Contact (Darkest December)
DD # 2: Probing For The Bridge (Darkest December)
DD # 3: At The Crossroads (Darkest December)
DD # 4: Grabbing Some Houses (Darkest December)
DD # 5: Repulsed (Darkest December)
DD # 6: Mize Tries Again (Darkest December)
BP1 #3: Skorzeny's Crossroads (Battle of the Bulge I)
BP1 #9: Hansen's Push (Battle of the Bulge I)
BP1 #11: Warche Tomfoolery (Battle of the Bulge I)
#6: Hitler's Right Hand Man (Major Upham Battle Pack)
S16-6: Dom Butgenbach (Sweet 16 4-Pack 2)
ASL WO17: Poteau Party (Winter Offensive Bonus Pack 2015)
194: The Attempt to Relieve Peiper (ASL 3a - Yanks (2nd Edition))
S16-11: Fog Shrouded Crossroads (Sweet 16 4-Pack 3)
T-TERROR #30: Faux Panthers (Teutonic Terror 4)
T-TERROR #31: East Of Trois Ponts (Teutonic Terror 4)
: Christmas Presents (SAGA 1992)
NY#3: East of Trois-Ponts (Purple Heart)
NY#4: Foggy Notions (Purple Heart)
ASLN20: Trojan Horses (Critical Hit #8.1)
ASLN39: Sauve Qui Peut! (Lord Help Us) (Critical Hit #8.2)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)American
Overview:
First light on December 21st saw most of the 1st SS Panzer Division, other than Kampfgruppe Peiper, massed on the heights between Trois-Ponts and Wanne. After efforts to re-build the Petit-Spa bridge were brought to a halt by intense American artillery fire, elements of SS-Standartenfuhrer Hansen’s Panzergrenadier Regiment 1 traversed the wreckage during the night and set up a command post 300 meters away. With Stavelot no longer an objective, the few remaining Panzers were brought back to provide Hansen some supporting armor. Meanwhile, east of the town the Americans were still holding on to a small bridgehead, formed by E Company of the 505th Parachute Regiment. After fleeing civilians revealed that German tanks and panzergrenadiers were assembling to launch an assault E Company’s positions, Lt. Col. Vandervoort decided to hold out and sent F Company across. While the soldiers of F Company situated themselves in the woods to the right of E Company, a single 57mm anti-tank gun was brought across using stringers on top of the damaged bridge structure. The Germans soon arrived, and intense fighting led to a series of hand-to-hand struggles.Attacker: German (SS) (Elements of SS Panzergrenadier Regiment 1)
Defender: American (Elements of 'E' and 'F' Companies, 505th Parachute Infantry Regiment, 82nd Airborne Division)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:10.5 D:11.0 |
AFVs: A:4 |
AFVs: D:0 |
Guns: A:0 D:1 M1 57mm AT Gun |
Misc Rules: | Treat Grain as Brush, Pond as Marsh. |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 2 | 46 |
ASL 3a - Yanks (2nd Edition) | 46 |
ASL 10a - Croix de Guerre | 42 |
ASL Action Pack # 3 Few Returned | 42 |
ASL Action Pack # 1 | 42 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-01-21 | (A) Ron Garcia | vs | Darryl M. | German (SS) win | Strangely, this ancient scenario has no recorded playing on ROAR or the Archives. My gut tells me this scenario favors the Americans. Paratroopers in stone buildings, a 10-3 leader, four BAZ '45's, a HIP AT Gun, and only one real direction for the Germans to attack from is daunting. But then there are the dice to consider... My friend's dice were hot in the beginning, and as the Americans, he rolled a lot of threes (my SAN). I generated at least four snipers and broke full squads and wounded his 10-3. The damage he generated from those rolls was minimal; mostly passing MC's. My dice on defense were just average. Squads broke as much as passed. However, I must have rolled at least 10 fours on the attack (only one SAN result) which pummeled the Americans. Add to that two CH (one improbable), and the Americans were reeling. My friend finally called it after I rolled low again on some sort of attack roll. I don't blame him. I would have called it when the 10-3 went down on the aforementioned improbable CH. The dice ruled the day on this scenario, so I can't comment on if my initial feeling about this scenario was correct. |
Action | Date |
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Jude Added a playing | 2024-01-21 22:35:42 |
Jude Rated the scenario | 2024-01-21 22:18:24 |
hoxson1 Modified the Theatre | 2021-03-16 23:21:14 |
hoxson1 Updated the Victory Conditions | 2020-02-28 02:49:59 |
hoxson1 Modified the overlays | 2020-02-28 02:49:47 |
File | Description | User | Views |
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Portrayed by actor John Wayne in the film, The Longest Day (vandervoort.png) | Image | hoxson1 | 946 |
(ss-usa.png) | Image | hoxson1 | 734 |
(vandervoort map.jpg) | Map Image | hoxson1 | 828 |
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Location
Images
Portrayed by actor John Wayne in the film, The Longest Day
Statistics: | |
Avg Rating: 6.00 | Votes: 2 |
Views: | 4186 |
To-Play list count: | 0 |
Estimated Play time: | 5.1 hours |
Recorded Games: | 1 |
Archive recorded plays: | ||
German (SS) | 1 | |
American | 0 | |
Drawn: | 0 |
ROAR Data: (as of today) Vandervoort's Stand [Log in to Confirm or Edit] |
[A] German | 1 |
[D] American | 0 |