Friends No More ETO (id:#59838)
Bucharest, Romania
1944-08-24 (13 others)
PP10: A Cab for Ste. Anne (Provence Pack (MMP Download))
NEWS26: Turncoats (ASL News # 15)
NEWS34: Seize Paris (ASL News # 19)
EP26: Turncoats (Euro-Pack III - Late War `44-45)
JDS36-2: La Liberation du Paris 2: Retrouvailles (Reunion) (Journal du Stratège)
MM98-A: Gerstenberg's Boast (March Madness `98 Pack)
MM98-B: Brandenburger Fiasco (March Madness `98 Pack)
PP10: Un Taxi Pour Ste Anne (Franc-Tireur # 4)
MM05: Ambushing the Warheads (March Madness 2010 Irregular Forces Pack)
PK2: Reckless Raid (ASL Journal #13)
ASLN26: Turncoats (Critical Hit #8.1)
ASLN34: Seize Paris (Critical Hit #8.1)
2GM-10: Mourir Pour La Patrie (Alea #41)
NEWS26: Turncoats (ASL News # 15)
NEWS34: Seize Paris (ASL News # 19)
EP26: Turncoats (Euro-Pack III - Late War `44-45)
JDS36-2: La Liberation du Paris 2: Retrouvailles (Reunion) (Journal du Stratège)
MM98-A: Gerstenberg's Boast (March Madness `98 Pack)
MM98-B: Brandenburger Fiasco (March Madness `98 Pack)
PP10: Un Taxi Pour Ste Anne (Franc-Tireur # 4)
MM05: Ambushing the Warheads (March Madness 2010 Irregular Forces Pack)
PK2: Reckless Raid (ASL Journal #13)
ASLN26: Turncoats (Critical Hit #8.1)
ASLN34: Seize Paris (Critical Hit #8.1)
2GM-10: Mourir Pour La Patrie (Alea #41)
Designer: Paul Kenny
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanRomanian
Overview:
Late August 1944 was a disastrous time for the Germans with Normandy, Slovakia in revolt, Russians at the gates of Warsaw and Romania and Bulgaria moving to switch sides. In the early hours of August 24th, a hastily assembled column under the command of General Alfred Gerstenberg, set off to the capital of Romania to prevent the overthrow of Marshal Ion Antonescu. Along the way, at a key bridge just outside of the capital, the Germans ran into the Kings Own Cavalry who were soon reinforced by a platoon of old Czech tanks. The two sides quickly started shooting at each other and soon the two allies were enemies.Attacker: German (Elements of the Gerstenberg Detachment)
Defender: Romanian (Elements of the Royal Guard Calarasi Regiment)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:8.0 D:6.0 |
AFVs: A:8 SPW 251/1 x 5 SPW 251/10 SPW 251/9 x 2 |
AFVs: D:3 LT vz 38(t)A x 3 Medium Truck x 3 |
Guns: A:0 D:0 |
Misc Rules: | All buildings are Wooden, no hills on Bd 8. Both sides enter infantry as Passengers |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 4 |
Fanatic Enterprises: Internet | FE1 |
ASL 1 - Beyond Valor (3rd Edition) | 8 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2021-07-29 | (D) Jeff B | vs | Scott Sherer | Romanian win | 4.25 hrs | For a while now, Scott and I have been randomly determining games. Starting with this one, we pretty much used the whole ASL universe to determine them. Scott got the short end of the straw with this tough bridge crossing assignment. Neither of us liked the fact we had to play with the incomplete instructions to accommodate what we thought was the intent (an unfortunately not uncommon problem in many TPP). This is a meeting engagement, both sides entering as riders/passengers, with the Germans coming onboard first with limited movement. Scott provided me an immediate opening to be ultra-aggressive in my defense by leaving all his vehicles loaded and in motion. Now I know I probably shouldn't have taken the bait and stuck to a sound circle-the-wagons strategy, but I just couldn't help myself and came across the bridge and took to the offensive with all but a couple FL-ready troops on my side of the bridge. His force consisted entirely of HTs, and I was all too aware of the risk I took presenting him with decent FG shots at my CE tanks, but I figured I needed every pip I could get trying to hit his small/motion vehicles. I paid the price on my opening moves with a stunned tank. No surprise, I forced his units to split and take cover , managing to knock out an empty HT in the west before the rest survived to reposition themselves in the walled compound, and getting lucky in the east by flaming a HT laden with 1.5 squads and a leader. But there was still a lot of time in this one, and all it would take would be one small crack for the mice to sneak through. He managed to take a little revenge by burning one of my trucks and popping one of my precious MG-toting HS in the middle of the street with a sneaky LOS. I returned the favor next turn by knocking out another HT trying to move up unobserved, and eliminated 1.5 more squads with NQ. The next turn I beat up on his infantry attempting to get into close range to try some PFs on my tanks, and Scott threw in the towel at that point as we were more than halfway done with my tanks still in dominating position. | |
2021-07-29 | (A) Scott Sherer | vs | Jeff B | Romanian win | Skeptical at first, but turned out to be a decent scenario. Started out bad when I could figure out no way to load the HT's without being able to deploy more than the 10% of allowable squads. We added the SSR that the Germans were allowed to freely deploy at start and off we went. As Jeff mentioned, he was very aggressive in crossing the bridge and fighting the Germans on their side of the river. It paid off, as I was never able to force the bridgehead with the Romanians in very strong positions. As the Germans, you must account for this possibility (which I didn't). |
Action | Date |
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Hutch Updated the Scenario ID | 2024-06-18 13:00:03 |
Hutch Updated the Scenario ID | 2024-06-18 12:58:35 |
SRenaudin Modified the Defender's AFVs | 2022-08-05 13:39:03 |
SRenaudin Modified the unit counts | 2022-08-05 13:39:03 |
sherersc Added a playing | 2021-08-20 01:27:00 |
File | Description | User | Views |
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(germ-romain.png) | Image | hoxson1 | 1001 |
(romania lt z tank.png) | Image | hoxson1 | 887 |
(friends no more map new.png) | Map Image | hoxson1 | 811 |
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