Making a Break for It WTO (id:#59595)
See Also: Making a Break for It by Yankee ASL ClubNear Oosterbeek, The Netherlands
1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Jim Povey
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman (SS)
Overview:
During Operation Market-Garden, BG Shan Hackett moved the remains of his 4th Para Brigade to disengage from the vicinity of Wolfhezen into what the Germans would eventually call ‘Der Kessel’ around Oosterbeek. Spearheaded by the 10th Para Battalion, the brigade moved southeast through woods carrying on a running fight, often times using captured weapons to replace their own. Kampfgruppe Lippert engaged 4th Para forcefully, but failed to strike a fatal blow due to the violence of the British attack and the intervention of General von Tettau. At 13:30, the commander of the 10th Para Battalion entered the British lines with 60 of his beleaguered battalion, but Hackett and most of the 156th Para were still fighting in the woods from a hollow. At 16:30, Hackett decided it was time to make a break for it.Attacker: British (Elements of the 4th Parachute Brigade, 1st Airborne Division)
Defender: German (SS) (Elements of Kampfgruppe Lippert (SS-Unteroffizier Schule ‘Arnheim’ with attached elements of the Hermann Goering Division and Kriegsmarine units))
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:15.0 D:14.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 OML 2-in. Mortar D:1 2cm FlaK 30 5cm leGrW 36 |
Misc Rules: | +1 LV Hindrance, Ov3 w A: AS but Stealthy |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 2 | 46 |
ASL 1 - Beyond Valor (3rd Edition) | 5 |
ASL 3a - Yanks (2nd Edition) | 46 |
Overlays: | Wd5 | X12 | X18 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-03-05 | (A) Simon Staniforth | vs | Andy Bagley | British win | I chose to push through the B5 woods mass with the majority of forces, being very aggressive early on to get the 10-2 in the game. Stacked with 2 squads adjacent that’s 12FP flat in the AFPh. The front line there was quickly broken helped by a German FPF MC failure on 2 squads and from there the British were able to maintain the momentum. I kept some units back until T2 who came on in support and continued to push aggressively. Got a few WP grenades down and my opponent was unlucky with a couple of CH in the same Location to open up a path for my secondary attack through the town. We called it T5 with the British about to exit c10 CVP and it looking clear the rest would follow in T6 | ||
2021-03-23 | (A) Jeff Wright | vs | Wayne Saunders | British win | |||
2019-06-23 | (A) Ian Morris | vs | Joe Arthur | British win | Played at Double One. | ||
2019-03-23 | (A) Michael Rodgers | vs | Dave Ginnard | German (SS) win | When I first looked at the German setup, my gut said to try the city side but the open ground at the start scared me away. Unfortunately, attacking through the woods was doing what Dave was expecting. Around turn four, I was starting to doubt that I could exit enough points. After turn five I was sure and I conceded. | ||
2018-11-27 | (D) Michael Rodgers | vs | Bruno L'Archeveque | British win | I had the defending Germans. I chose an up front defence with a plan to self-break back to leaders to avoid CC with the British 648 units. I covered the forest side and the town side about equally with the MMG and the AA gun in the center. Bruno chose to push all the British through the forest with only a few using the forest road. My plan worked for the first turn, but not for the second. My second defence line was too close and the British were able to encircle my units. I fell back further the next time, but now I had less troops. Bruno had a few units moving in the centre of the map to force me to keep some of my units there. The British firepower broke the Germans often. On turn 5, the British exited enough VP to win. |
Action | Date |
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Cpl Wright Added a playing | 2024-06-01 01:34:22 |
Simonstan Added a playing | 2023-03-07 17:28:06 |
Alan Krause Added a playing | 2022-10-10 21:57:34 |
Tigernaut Uploaded the Board image | 2022-06-14 14:31:36 |
hoxson1 Modified the Theatre | 2021-03-03 20:23:08 |
File | Description | User | Views |
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(brit para woods.png) | Image | hoxson1 | 1040 |
(brit-ss.png) | Image | hoxson1 | 851 |
(making break map.png) | Map Image | hoxson1 | 1160 |
Map Image (YASL7 Making A Break For It) | Map Image | Tigernaut | 632 |
Description | Uploaded by |
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CASLO (Canadian ASL Open) XXI - May 2017 | Michael Dorosh |
Title | Author | Date |
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Description | Uploaded by |
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