Dropping Like Flies PTO (id:#58943)
Munoz, Luzon, Philippines
1945-02-04 (2 others)
Designer: Vic Provost
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanJapanese
Overview:
The defense of the town of Munoz, a Japanese 'Fortified Locality', was entrusted to the Ida Group of the 2nd Tank Division. Knowing full well their tanks were no match for the US Shermans, the Japanese instead used them as Static Pillboxes, digging in over 80% of the Division's tanks in conjunction with a maze of pillboxes, trenches, wire, mines and booby traps of all sorts. The American 20th Infantry started the attack in earnest on the 1st of February. They were stopped cold by a series of Irrigation ditches to the west of town, and withering fire from the defensive positions pinned them down. Adding to the GIs suffering was the 105 degree heat, which caused many casualties of heat exhaustion to 'drop like flies'.Attacker: American (Elements of the 20th Infantry Regiment, 6th Infantry Division)
Defender: Japanese (Elements of the Ida Group, 2nd Tank Division)
7.5 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:18.0 D:13.0 |
AFVs: A:4 M4A3(75)W x 3 M4(105) |
AFVs: D:0 |
Guns: A:0 M2 60mm Mortar x 3 D:2 Type 91 10cm Field Howitzer Type 89 Heavy Grenade-Launcher x 2 Type 1 Machine-Moved Gun Armored Cupola x 4 |
Misc Rules: | Intense Heat Haze, Grain in Season w D: Armored Cupolas (D9.5), Booby Trap, AE and Sappers |
Map Board(s): |
Overlays: | St1 | X9 | X13 | X18 | X19 |
Errata (source)
In SSR2, line 6, hex O22X7 should read o22X7, and in line 8, “(EX:” should read “(EXC:”. | DftB7 |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-04-14 | (D) Ron Garcia | vs | Darryl M. | Japanese win | As the Japanese, I didn't set up many units up front due to the serious firepower and ROF weapons the Americans have. However, those that did quickly were stripped of concealment and striped. Through the first turn and a half my rolls were ugly while my friend's were red hot. On one occasion one squad did roll snakes, it went berserk and ran into a -2 40+ PBF shot with predictable results. I had to take a PMC mid turn 2. Then, my dice heated up and my friend's went cold. Eventually, those six MC Americans couldn't keep moving forward and their momentum was stopped well short of achieving the VC's. The Japanese should not set up anywhere close to the Americans at start. Choose a "line in the sand" point and hold on. Defending the church is pointless. I did put two 2nd line troops in there just to maybe hold up several of the American troops for at least two turns. They lasted half a turn. I set the trench line where Board 22 and 45 met and defended the four hex building in front of it as well. The AT Mines extended the irrigation ditch to prevent an AFV end around. With luck, the lousy American morale will come into play and they will have too many broken troops and not enough leaders to bring them back. If I played as the Americans, I would push hard on Board 22. Their firepower is awesome, and smoke makes their push forward easier. The Japanese should wither and die as long as you take it slow. Eight turns is a long time so don't be in a rush. | ||
2022-05-29 | (D) Richard Jenulis | vs | Brent Morris | Japanese win | Fun scenario. Tough on Americans. Americans hit CVP limit on turn 7 CC. |
Action | Date |
---|---|
Hutch Modified the unit counts | 2024-08-12 21:15:33 |
Hutch Modified the Defender's Guns | 2024-08-12 21:15:33 |
Hutch Modified the misc. rules | 2024-08-12 16:15:21 |
Jude Added a playing | 2024-04-15 03:10:48 |
Jude Rated the scenario | 2024-04-15 02:45:14 |
File | Description | User | Views |
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(!usa-jap.png) | Image | hoxson1 | 924 |
(us phil city fight FT.png) | Image | hoxson1 | 1001 |
(drop flies map w overlays.png) | Map Image | hoxson1 | 1044 |
(drop flies PTO Batisse w overlays.jpg) | Map Image | hoxson1 | 985 |
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Location
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