Yae Dake PTO (id:#58882)
Motobu, Okinawa
1945-04-16 (23 others)
AP09: Red Storm (ASL Action Pack # 2)
BB06: Shattering the Line (Backblast # 1)
OA15: Shattering the Line (Out of the Attic)
MLR 4: Sneek Attack (Maple Leaf Route # 2.1)
OAF1: "Smasher Karl" Weidling (OAF Pack 1)
MLR 4: Sneek Attack (Canada at War)
O50.1: Smasher Karl (On All Fronts # 50)
SP37: Last Stand at Iserlon (Schwerpunkt # 4)
SP92: Seelow Seesaw (Schwerpunkt # 8)
MLR 4: Sneek Attack (View From the Trenches # 33)
Round 5: Red Gust (ANZACon 2000)
Round 3: Hell Keep (SAGA 1996)
CH 181: Thunder at Seelow (Critical Hit # 7.3)
UT1: A Bright Idea (Uppsala Tournament 89/90)
RetroPak#1: Crossing the Oder Bruch (Retro Pak I)
J143: Circle of Doom (ASL Journal # 9)
FrF59: Capital Punishment (Friendly Fire Pack 7)
MLR04 (rev.): Sneek Attack (Elite Canadians)
GJ076: Kapitulieren...Nein! (Grumble Jones)
FrF83: Phantom Army (Friendly Fire Pack 10)
Berlin I #17: Thunder At Seelow (Berlin Final Days)
BoF22: Capital Punishment (Best of Friends 2)
CTASL 2: Attack Of The Manchurian Candidates (Opening Assault)
BB06: Shattering the Line (Backblast # 1)
OA15: Shattering the Line (Out of the Attic)
MLR 4: Sneek Attack (Maple Leaf Route # 2.1)
OAF1: "Smasher Karl" Weidling (OAF Pack 1)
MLR 4: Sneek Attack (Canada at War)
O50.1: Smasher Karl (On All Fronts # 50)
SP37: Last Stand at Iserlon (Schwerpunkt # 4)
SP92: Seelow Seesaw (Schwerpunkt # 8)
MLR 4: Sneek Attack (View From the Trenches # 33)
Round 5: Red Gust (ANZACon 2000)
Round 3: Hell Keep (SAGA 1996)
CH 181: Thunder at Seelow (Critical Hit # 7.3)
UT1: A Bright Idea (Uppsala Tournament 89/90)
RetroPak#1: Crossing the Oder Bruch (Retro Pak I)
J143: Circle of Doom (ASL Journal # 9)
FrF59: Capital Punishment (Friendly Fire Pack 7)
MLR04 (rev.): Sneek Attack (Elite Canadians)
GJ076: Kapitulieren...Nein! (Grumble Jones)
FrF83: Phantom Army (Friendly Fire Pack 10)
Berlin I #17: Thunder At Seelow (Berlin Final Days)
BoF22: Capital Punishment (Best of Friends 2)
CTASL 2: Attack Of The Manchurian Candidates (Opening Assault)
Designer: Jean-Luc Béchennec
Starter kit scenario?: Deluxe scenario?:
Balance:
American (USMC)Japanese
Overview:
In the northern part of Okinawa, Mt. Yaedake constituted the last bastion defended by mixed Japanese brigades. The terrain made the use of vehicles impossible. The Marines of the 6th Division would have to fight without the support of armored tanks and the equipment superiority of the Americans would be less evident. Artillery supported the final attack.Attacker: American (USMC) (1st Battalion, 4th Marine Regiment, 6th Marine Division/29th Marine Regiment/6th Marine Division)
Defender: Japanese (44th Independent Composite Brigade "Udo Force")
8 turns
Players: 2 OBA: American (USMC) Night: NoUnit Counts: |
Squads: A:18.0 D:13.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 M2 60mm Mortar x 3 D:3 Type 98 High-Angle Machine Cannon Type 89 Heavy Grenade-Launcher x 3 |
Misc Rules: | Ov1, PTO NOT in effect. Road-Wood hexes are paths. Only Japanese can take advantage of Paths. |
Map Board(s): |
Publication | Board |
---|---|
ASL 13 - Rising Sun | 34 |
ASL 13 - Rising Sun | 36 |
ASL 13 - Rising Sun (2021) | 34 |
ASL 13 - Rising Sun (2021) | 36 |
ASL 8 - Code of Bushido | 34 |
ASL 8 - Code of Bushido | 36 |
Overlays: | 2 |
Errata (source)
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Scenario info
Last Played:
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Action | Date |
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hoxson1 Uploaded the Board image | 2017-09-28 18:42:16 |
hoxson1 Modified the misc. rules | 2017-02-07 17:53:05 |
hoxson1 Uploaded the Board image | 2017-02-07 17:39:51 |
hoxson1 Modified the misc. rules | 2016-10-26 15:27:10 |
hoxson1 Uploaded the Board image | 2016-10-26 15:25:36 |
File | Description | User | Views |
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Marines on Mt. Yae (yae.png) | Image | hoxson1 | 1091 |
(usmc-jap.png) | Image | hoxson1 | 948 |
(yae dake no PTO SSRs overlay.png) | Map Image | hoxson1 | 915 |
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