Seizing the Sittang Bridge CBI (id:#58820)
Toungoo, Burma
1942-03-29 (11 others)
28: Ambush! (ASL 4 - Partisan!)
69: Today We Attack (ASL 9 - Gung Ho!)
PBP 15: The Road to Mandalay (Paddington Bears '97 Pack)
MP17: Bagging Burcorps (Melee Pack III)
BFP-45: BIA's First Battle (BFP 3: Blood and Jungle)
FT164: Guts Are Not Enough (From The Cellar Pack # 6)
PBP 15: The Road to Mandalay (Aussie `97 Pack)
69: Today We Attack (ASL 13 - Rising Sun)
28: Ambush! (ASL 12 - Armies of Oblivion (2nd Edition))
69: Today We Attack (ASL 13 - Rising Sun (2021))
AP212: Independence Delayed (ASL Action Pack #19 Roads to Rangoon)
69: Today We Attack (ASL 9 - Gung Ho!)
PBP 15: The Road to Mandalay (Paddington Bears '97 Pack)
MP17: Bagging Burcorps (Melee Pack III)
BFP-45: BIA's First Battle (BFP 3: Blood and Jungle)
FT164: Guts Are Not Enough (From The Cellar Pack # 6)
PBP 15: The Road to Mandalay (Aussie `97 Pack)
69: Today We Attack (ASL 13 - Rising Sun)
28: Ambush! (ASL 12 - Armies of Oblivion (2nd Edition))
69: Today We Attack (ASL 13 - Rising Sun (2021))
AP212: Independence Delayed (ASL Action Pack #19 Roads to Rangoon)
Designer: Brian Williams
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseChinese
Overview:
With new Chinese troops, it was hoped that the Burma Road could be kept open. However, the Japanese had different plans and a different timetable. With the opening of Rangoon after it fell, two new Japanese divisions arrived, the 18th and 56th Divisions. The 56th Division’s recon regiment left Rangoon on 26 March as the 55th Division battled for the important town of Toungoo. Crossing the Sittang below Toungoo, the lead units of the recon regiment approached the bridge from the east. Their attack, coming from an unexpected quarter and with armored cars, surprised the Chinese guarding the bridge.Attacker: Japanese (Elements 56th Reconnaissance Regt, 56th Division)
Defender: Chinese (Elements 200th Division, 5th Army)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:7.0 D:10.0 |
AFVs: A:2 Type 92 x 2 |
AFVs: D:0 |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 2 D:0 5cm leGrW 36(g) |
Misc Rules: | PTO, Light Jungle (Exc: roads/bridge exist, Brush remains brush). A: assault engineers w D: Lax |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 17 |
ASL 3a - Yanks (2nd Edition) | 40 |
ASL 3 - Yanks | 17 |
ASL 10 - Croix de Guerre | 40 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-09-22 | (D) Mark Thompson | vs | Jonas Bjorkvist (Japanese) | Japanese win | The Chinese set-up the bulk of their defense back, with only two sets of two 3-3-7s forward to masquerade as MG stacks and strip concealment: one in the AA8 Hedge enclosure adjacent to center road and one on the DD9 Hill hex. Their main defense entrenched in AA5 (9-1/MMG/2x4-4-7 (one Dare Death), BB2 (8-1/LMG/2x3-3-7), and CC3 (8-0/LMG/3-3-7), with the mortar in X0. A successful entrenching attempt in Chinese Player Turn 1 added the second 4-4-7 to the foxhole in AA5. The forward units did a decent job holding up the Japanese infantry in the hedge/hill area and the Chinese did manage to take out both ACs early on (one by LMG, the other via CC), but a crescendo of doom mounted on the Chinese in the form of malf/elim of all MGs by Turn 3, a DC Hero attack in Turn 3 that broke both 4-4-7s guarding the Bridge entrance, and very effective Japanese MTR Smoke rendering ineffective fire by the units entrenched on the far bank. In the Chinese Player Turn 5, the Japanese had 2 half-squads and 2 full squads on Bridge hexes AA4 and AA3, respectively. A ray of hope for the Chinese came in the form of Rallying of all units (and Hero creation) in their CC1 Alamo and a MTR CH which broke the 2 half-squads on the Bridge, but the Chinese counterattack (including a Beserk Dare Death/9-1 combo) fell just short, succumbing to defensive fire/Resid in AA2. The hapless 9-1 and Hero who made into Melee went down in H-t-H CC, with some small satisfaction of taking a few Japanese with them. The Japanese smoke and DC Hero capability and Chinese B11 IMHO - and as amply demonstrated in the game - make this IMHO a tough one for the Chinese. Then again, the Chinese might have set up a bit too far back and should have placed at least one blocking unit on the Bridge. | ||
2020-06-24 | (D) wayne baumber | vs | Graham Smith | Chinese win | Interesting scenario, at first glance looks pro Japanese but as the Chinese player I had a plan and blow me it worked. Graham was very unlucky in losing both armoured cars om the penultimate turn, which gave me the chance to flood the bridge with Chinese squads therefore ensuring the win. For the Chinese player skulking and a good fallback defence are the keys to victory. Another plus for me in our games was the death of both Japanese leaders very early on. Enjoyable game | ||
2014-01-06 | (A) Kevin Killeen | vs | Ken Young | Japanese win | |||
2013-11-24 | (A) Martí Cabré | vs | Ramón Real | Japanese win | A complicated attack for the Japanese as Ramón slowly retreated breaking his own units to avoid closing combat against the Japanese. But then in Turn 3 he misplaced his MMG and I took the chance to do a massive Banzai charge through the woods with all the OOB minus my MGs. I failed to create a DC Hero but everyone got to the Chinese and killed them. He then placed his last units by the bridge and covering it but one Japanese truck overran the bridge position. With two turns to go, only one Chinese position left and having to finish the game, the Chinese conceded. | ||
2013-10-12 | (A) Michael Rodgers | vs | Peter Struijf | Chinese win | Peter mostly skulked the Chinese until the last couple of turns. I worked the Japanese forward for a turn 5 banzai with armour support, but needed to have the mortars, that hadn't kept up, for smoke. |
Action | Date |
---|---|
Thompsonmg(MGT) Added a playing | 2023-09-22 19:22:53 |
Bongiovanni Added a playing | 2023-02-27 12:24:29 |
Hutch Modified the Defender's Guns | 2020-11-24 22:35:08 |
Hutch Modified the unit counts | 2020-11-24 22:35:08 |
Hutch Modified the unit counts | 2020-09-24 00:02:39 |
File | Description | User | Views |
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(jap-kmt.png) | Image | hoxson1 | 1077 |
Type 92 Chiyoda Armored Car (type 92 armored car.png) | Image | hoxson1 | 1087 |
VASL Map (SP118-VASLMap.png) | Map Image | bkemp01 | 1272 |
(sittang bridge N correct.png) | Map Image | hoxson1 | 954 |
Description | Uploaded by |
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West Coast Rumble 2008 | asevenson |
Title | Author | Date |
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Description | Uploaded by |
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Location
Images
Type 92 Chiyoda Armored Car
Statistics: | |
Avg Rating: 6.92 | Votes: 13 |
Views: | 6605 |
To-Play list count: | 0 |
Estimated Play time: | 2.6 hours |
Recorded Games: | 16 |
Archive recorded plays: | ||
Japanese | 7 | |
Chinese | 9 | |
Drawn: | 0 |
ROAR Data: (as of today) Seizing the Sittang Bridge [Log in to Confirm or Edit] |
[A] Japanese | 52 |
[D] Chinese | 38 |