¿Cuàndo Te Vas? SCW (id:#58126)
Trijueque, Spain
1937-03-13 (2 others)
HOB LM 17: More Than Four Horsemen (The Long March)
FT 24.1: Corpo Di Truppe Volontari (Coastal Fortress)
FT 24.1: Corpo Di Truppe Volontari (Coastal Fortress)
Designer: Xavier Vitry
Starter kit scenario?: Deluxe scenario?:
Balance:
Spanish RepublicansItalian
Overview:
The Republicans had moved up to the front a large amount of forces and on the afternoon of the 13th, launched their counteroffensive. The 11th Division and 1st Assault brigade, spearheaded by T-26 and BT-5 tanks, assaulted the Italian line while the 14th Division fell on the Italian flanks. The effort was aimed at the Italian CTV, especially the Littorio Division.Attacker: Spanish Republicans (Elements of the 2nd Brigade, 11th Division)
Defender: Italian (Elements of the Divisione Littorio)
8.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:13.0 D:8.0 |
AFVs: A:6 BT-5 M34 x 2 T-26 M33 x 4 |
AFVs: D:5 L3/35 L3 cc x 2 L3 Lf x 2 |
Guns: A:0 D:2 Cannone da 65/17 Cannone-mitr. da 20/65 Fucile-cc 35(P) x 2 |
Misc Rules: | Mud (D8.23), Bd. 40: River does not exist, treat as OG, Lvl. 0. D: HIP 1 MMC. |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 40 |
ASL 10a - Croix de Guerre | 42 |
ASL Action Pack # 3 Few Returned | 42 |
ASL Action Pack # 1 | 42 |
ASL 10 - Croix de Guerre | 40 |
Overlays: | NONE |
Errata (source)
In the VC, the hex rows are inclusive | LFT From the Cellar Pack #2 |
Note: Version FT24.1 titled "Corpo di Truppe Volontari" has MUD in SSRs. Mud is mentioned in the aftermath in FT24 also. | hoxson1 |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2022-09-14 | (A) Jobbo Fett | vs | Hypnobeard | Italian win | A difficult scenario to go up against as the Republicans. Mud seriously impedes one's ability to move around at any speed, and the distance one has to cover from setup to end of turn 2, at the very least, feels like dead weight that could've been cut, and the scenario shortened. Similarly, the vast amount of territory one needs to capture is similar to FT-23 Not One Inch, which we also thought was far too demanding on the attacking player. Perhaps the intention is that tanks would voluntarily abandon, as without it, the footsloggers may not have the time/speed to get to their assigned areas. Notably, the one hip squad my opponent had was perfectly placed, as the Mud conditions made going uphill into a building far too demanding. Going around, and stacking in what I thought was out of LOS gave a perfect 10 flat shot that my opponent did not waste, killed my best leader (9-2) and reduced three squads. I don't care to remember if they ELR'd as well, it was simply a bad time. The dice never really favoured me, which was just another twist in an already deep wound. | ||
2002-05-18 | (A) Hennie van der Salm | vs | Yves Tielemans | Italian win | [Imported from ROAR] |
Action | Date |
---|---|
Hutch Modified the misc. rules | 2024-10-19 20:23:16 |
Hutch Modified the unit counts | 2024-10-19 20:17:25 |
Hutch Modified the Attacker's AFVs | 2024-10-19 20:17:25 |
Hutch Modified the unit counts | 2024-08-29 16:04:56 |
Hutch Modified the Defender's Guns | 2024-08-29 16:04:56 |
File | Description | User | Views |
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(spanish reb vs ital.png) | Image | hoxson1 | 872 |
(scw cuando.png) | Image | hoxson1 | 875 |
(FT24 cuando map.png) | Map Image | hoxson1 | 975 |
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