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Let Motey Punch ETO (id:#56843)
Critical Hit (Airborne Stand! ID: ABS-10)
West of Cauquigny, Normandy 1944-06-09 (33 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP-104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (Hill 192 - the Battle for St. Lo)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

Previously released as "Go To Town". . .Through the afternoon, German artillery continued to pound the men of 3/325th Glider Infantry, and the menace of counter attack loomed. As afternoon gave way to evening, the storm broke over Fox Company. Fox Company survived the intensified bombardment to meet the long awaited German assault. Three Shermans appeared, briefly supporting the Company before pulling back to less exposed positions. General Gavin came forward to make his own appraisal of the situation. Finding them digging foxholes, Gavin ordered them instead to moved forward. 'How far do you want me to go?' Gavin's reply was brief: 'Go to town!'. The company commander too the general literally. By nightfall, his company had punched through the German positions to the hamlet of Lt. Motey on the Amfreville road.
Attacker: German (Elements of the 1057th Grenadier Regt)
Defender: American (Elements of 3rd Bn 325th GIR, 507th PIR and 746th Tank Bn)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:18.0
AFVs: A:1
3.7cm FlaK LKW

D:3
M4 x 3

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bore sighting is NA
Map Board(s): La Fiere
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentResultComments
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ActionDate
hoxson1 Modified the overview2020-02-04 18:37:25
hoxson1 Modified the misc. rules2020-02-04 18:33:56
hoxson1 Updated the Victory Conditions2020-02-04 18:33:45
hoxson1 Modified the overlays2020-02-04 18:33:21
hoxson1 Modified the maps2020-02-04 18:33:11
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Statistics:
Avg Rating: n/aVotes: 0
Views: 1797
To-Play list count: 0
Estimated Play time: 5.8 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

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All Rights Reserved Dave Ramsey.