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Point D'Appui ETO (id:#56528)
Multi-Man Publishing (G.I.'s Dozen ID: U 5)
Prior Publication: SL 307
Bardenberg, Germany 1944-10-09 (7 others)
ASLUG18: Temporary Victory (ASLUG # 8)
CH 50: Simmons' Rebuff (Critical Hit # 4)
CG VV1: Aux Portes du Reich (Vae Victis # 15)
VV11: Un Prince dans l'Etau (Vae Victis # 16)
FT CG: Gates of the Reich (Franc-Tireur #10)
MwT-30: Slicing the Artery (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
CH #50(a): Simmons' Rebuff (Nordic Twilight)
Designer: Adaptation: Pat Ryan
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
59.420289855072%

Overview:

As the majority of the 119th Infantry Regiment advanced into North Wuerselen, they left behind a reduced company deployed around a roadblock to protect their line of communication. There seemed little chance of significant action. Suddenly, as light began to fail, armed German halftracks struck at the small American force. . .
Attacker: German (108th Panzer Brigade)
Defender: American (119th Infantry Regiment)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:4.5 D:6.0
AFVs: A:6
SPW 251/10
SPW 250/9
SPW 251/1 x 4

D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: +1 LV hindrance on all but CC attacks to simulate gathering darkness
Map Board(s): 3 6
Overlays: Wd2 OG3 OG4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2018-06-16(A) Michael Dorosh vs Colin Emerson American winSecond playing
2016-11-29(A) Michael Dorosh vs Colin Emerson American win
2016-11-29(D) Colin Emerson vs Michael Dorosh American winFun balanced small scenario. Germans pushed at the beginning. American bazookas couldn't hit a thing in the early half of the game. A sniper caused Recall on a key AFV near the end of the game. Played in 2.5 hours.
2014-04-12(D) Fred Ingram vs Matt Wood American winASL Open 2014



Came down to the last for phase. I needed to break the infantry in the victory hex and then advance in for control
2014-03-06(A) Fred Ingram vs Chuck Dye German winCame down to a close combat in the victory hex on the last turn. I had a regular halftrack, an 8-1 leader and a 4-4-7 squad in the hex. On the last American advance phase, the 9-2 and a full squad/half squad passed the PAATC and advanced into the hex.






Our analysis was that if the Americans could kill the German infantry, the HT could not control the hex because it is not devoid of enemy units.



Did not matter, the 3-2 (-2) CC roll turned out to be an 11



Interestingly, that HT had been in the victory hex for 3 turn absorbing MMG fire from the 9-2 and the crew watched a few BAZ rounds fly harmlessly overhead. TWO other nearby blazing HT were not so lucky.
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ActionDate
Paul Legg Added a playing2020-06-18 16:16:12
hoxson1 Uploaded the Board image2020-06-13 22:03:57
Michael Dorosh Added a playing2019-01-05 09:23:31
hoxson1 Uploaded an Image2017-11-13 17:56:38
hoxson1 Uploaded an Image2017-06-19 18:38:27
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1243
(bazooka attack.png)Imagehoxson1270
(u5_map_with_SSRs.png)Map Imagehoxson154
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Statistics:
Avg Rating: 6.31Votes: 13
Views: 2586
To-Play list count: 1
Estimated Play time: 2.9 hours
Recorded Games: 9
Archive recorded plays:
German5
American4
Drawn:0

ROAR Data: (as of Nov 2019)
Point d'Appui [Confirmed]
[A] German 36
[D] American 24
All Rights Reserved Dave Ramsey.