The Lawless Roads ETO (id:#56469)
See Also: The Lawless Roads by Sydney Adventure Gaming Awardsle Beau Marais, France
1940-05-24 (9 others)
ASLUG20: The Butcher's Bill ()
Round 3: The Lawless Roads (SAGA 2000)
FE 191: Just Short of Victory (Fanatic Pack 5)
ESG109: Backs to the Wall (Dezign Pak 9)
ASLUG20: The Butcher's Bill (ASLUG Singles)
J161: Riding to the Rescue (ASL Journal #11)
WO33: One-Eyed Jacques (Winter Offensive Bonus Pack 2020)
J197: Death on the French Coast (ASL Journal #13)
NEV8: Close Quarters (New England Volunteers Play Pack 2)
Round 3: The Lawless Roads (SAGA 2000)
FE 191: Just Short of Victory (Fanatic Pack 5)
ESG109: Backs to the Wall (Dezign Pak 9)
ASLUG20: The Butcher's Bill (ASLUG Singles)
J161: Riding to the Rescue (ASL Journal #11)
WO33: One-Eyed Jacques (Winter Offensive Bonus Pack 2020)
J197: Death on the French Coast (ASL Journal #13)
NEV8: Close Quarters (New England Volunteers Play Pack 2)
Designer: David Longworth
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman
Overview:
As the British troops in Calais were preparing to defend the town, the Rifle Brigade received orders to escort a column of ten-ton lorries loaded with rations for the British at Dunkirk. A composite force of infantry and tanks was made up to handle this task. Unfortunately, by the time the convoy moved out at 0400 hours, units of the 1st Panzer Division were already present in strength in the area. Halfway between le Beau Marais and Marck, three miles outside of Calais, the column met a strong German blocking position, with infantry and anti-tank guns positioned in the houses and allotments.Attacker: British (B Company, 1st Battalion, The Rifle Brigade/3rd Royal Tank Regiment)
Defender: German (1st Panzer Division)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:10.0 D:7.5 |
AFVs: A:6 A10 Mk IA x 2 Mk VIC Mk VIB Carrier A x 2 |
AFVs: D:0 |
Guns: A:0 OML 2-in. Mortar D:2 3.7cm PaK 35/36 x 2 5cm leGrW 36 PzB 39 ATR x 2 |
Misc Rules: | Bocage (B9.5). Bog Check required for any AFV crossing a Hedge/Wall hexside |
Map Board(s): |
Publication | Board |
---|---|
ASL 5a - For King and Country | 12 |
Overlays: | Hd2 | Hd5 | Hd10 | X11 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-02-21 | (A) Jim Thompson | vs | Fabio Mazzucchelli | German win | |||
2023-06-27 | (D) Jack Wilson | vs | Lex L. | German win | Lex was new to using AFVs which gave me an unfair advantage. | ||
2023-06-26 | (A) Shaun Andrews | vs | Tim Osborne | British win | This one came down to the last turn. I didn't think I had enough manpower to take the three remaining buildings but when I saw Tim fail to rally a broken unit in one of the three buildings I realized all he had securing it was a concealed leader. I took advantage of this and was able to pull off a win. | ||
2023-06-11 | (A) Mark Thompson | vs | Gary Bartlett (German) | British win | The German defense presented minimal forward skirmishers in favor of a strong center/rear and the British made swift progress in penetrating the village, with all AFVs remaining mobile. Turns 3 and 4 witnessed sharp exchanges which the British got the better of due to successful VBM freezes, which allowed their infantry to penetrate to the rear and capture or FTR the bulk of their foes. Then two events, one decisive, one "that's ASL" occurred: (1) the first un-HIP'd German 37L boxcar'd its first shot; and (2) two British HS with two HS of German prisoners were struck down crossing a street on 2 down 1 shot, and the re-armed German HSs firmly blocked the British line of advance, only to be VBM frozen and eliminated a turn later by PB AFPh shots. The Germans conceded in turn 5 after the second 37L fell in CC and 1.5 squads remained to face nearly the entire British OB, minus one Mk VI, one Carrier, and a few HS. A consistent theme: unlucky German IFT/TH/TK DRs. | ||
2023-06-07 | (A) Craig Renier | vs | Steve Boro | German win | The British struck at the German right and center using the infantry to clear the way for the armor. The tone of the attack was set early when the lone British Mortar had no smoke on the first roll. The German attacks were very effective while the British regularly failed their MCs. The British IFT attacks were low, but the Germans answered with low MC rolls. Being a bit too cautious through Turn 2, the British moved aggressively on Turn 3. However, the German defensive fire was devastating, achieving Ks and KIAs across the board. A German HS struck out on CC-Reaction Fire. Needing a 3 for a Immobilization, the Germans rolled a 2, wrecking the British AFV. With the heavy losses, and the German forces virtually intact, the British conceded knowing their was no way to dislodge the remaining defenders. |
Action | Date |
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Hutch Modified the gps location | 2025-02-24 13:14:55 |
Hutch Modified the misc. rules | 2025-02-24 13:09:31 |
JimT1277 Added a playing | 2025-02-23 20:18:29 |
XS-Bombing Added a playing | 2023-08-12 01:47:01 |
dieneuner25 Uploaded an Image | 2023-07-03 11:03:51 |
File | Description | User | Views |
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(germ AT crew.png) | Image | hoxson1 | 1185 |
(!britgerm.png) | Image | hoxson1 | 1086 |
Game end situation (J67 end of CCPh British GT6.PNG) | Image | dieneuner25 | 451 |
(lawless_overlays_SSRs.png) | Map Image | hoxson1 | 1060 |
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