The Waterhole CBI (id:#56375)
Nhpum Ga, Burma
1944-03-31 (4 others)
A 115: Blockbusters (AH:ASL Annual `97)
A 117: Maggot Hill (AH:ASL Annual `97)
RPT90: Need A Ticket To Ride (Rally Point # 9)
S67: Besieged (ASL Starter Kit #4)
A 117: Maggot Hill (AH:ASL Annual `97)
RPT90: Need A Ticket To Ride (Rally Point # 9)
S67: Besieged (ASL Starter Kit #4)
Designer: Chuck Powers
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseAmerican
Overview:
Just north of the hill on the east side of Nhpum Ga lies a water hole at the base of the hill. The hill slopes down steeply to the water hole, which was supplying the entire 2nd Battalion of Merrill's Marauders. Now that the Japanese were all around Nhpum Ga, the water hole was their only source of water. The Pioneer and Demolition Platoon of the Green Combat Team was responsible for holding the water hole and had set up defensive positions at the base of the hill. As a part of the all-out effort to take Nhpum Ga, the Japanese sent a force up the ravine northeast of the village to attack the hill. . . . .Another Nhpum Ga classic. The US player must hold the waterhole from a determined force of Japanese attackers. The US player will NEED the reinforcements when they arrive.Attacker: Japanese (55th Infantry Regiment, 18th Infantry Division)
Defender: American (P&D Platoon, Green Combat Team, 2nd Battalion, 5307th Composite Unit (Provisional) "Merrill's Marauders"/2nd Battalion, 5307th Composite Unit (Provisional) "Merrill's Marauders")
5 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:8.0 D:6.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 2 D:0 |
Misc Rules: | PTO, LJ and DJ. D: Assault Engineers, Stealthy, may set up entrenched in suitable terrain. |
Map Board(s): |
Publication | Board |
---|---|
AH:ASL Annual `97 | AH: NG |
Overlays: | NONE |
Errata (source)
Hexrow U is misnumbered. The first hex is U1, then a hex with no coordinate. Call that hex "U1.5". | MMP |
SSR1: All Interior Jungle hexes are Dense, but in most cases, however, the "oversized colored center dot" in a Jungle hex designates Light Jungle [EXC: hexes U9-U11]. | MMP |
Hexes E9 and P10 can be entered at the path rate from, respectively, F9 and O10. Hex L12 can be entered at the path rate from L11 and L13. | MMP |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
---|---|
Hutch Modified the gps location | 2024-11-08 17:51:57 |
asloser Linked the scenario to ROAR | 2024-11-08 16:26:02 |
7-0 duval Added a playing | 2024-02-16 04:54:46 |
Kydder Added a playing | 2024-01-29 15:40:37 |
Kydder Rated the scenario | 2024-01-29 15:37:40 |
File | Description | User | Views |
---|---|---|---|
Actual play area (A118 The Waterhole.png) | Image | hipsu | 1269 |
(us jungle mmg water hole pic.png) | Image | hoxson1 | 814 |
Nhpum Ga Map (Nhpum_ga_map_p.jpg) | Map Image | jesuspiebatlle | 1168 |
(!jap-usa.png) | Map Image | hoxson1 | 852 |
VASL Template | VASL Template | pacman-ghost | 472 |
Screenshot | VASL Template Screenshot | pacman-ghost | 495 |
VASL Setup | VASL (via template) save file | pacman-ghost | 580 |
Description | Uploaded by |
---|---|
ITASLIA Open Tournament | nicotum |
Title | Author | Date |
---|
Description | Uploaded by |
---|