The Drive For Taierzhuang CBI (id:#56358)
See Also: The Drive For Taierzhuang by Multi-Man Publishing The Drive for Taierzhuang by Multi-Man PublishingNorth of Taierzhuang, China
1938-03-23 (2 others)
Designer: Kevin Meyer
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseChinese
Overview:
The Japanese offensive in early 1938 was designed to link their northern force from Beijing with their central force from Nanjing. The two forces were to meet west of Xuzhou, this severing the Lunghai corridor and the railroad which ran from the coast to Xian. Alert to this threat, Chinese leaders massed their forces in the Xuzhou area. In mid-march, the Japanese 10th Division launched an attack from Yihsien to take Taierzhunag in preparation for the southward drive on Xuzhou. Standing in their way, however, was the Chinese 31st Division. . .Attacker: Japanese (10th Infantry Division)
Defender: Chinese (31st Infantry Division)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:18.0 D:20.0 |
AFVs: A:10 Type 89B CHI-RO x 2 Type 91 x 4 Type 92 x 2 Type 94 Tankette x 2 |
AFVs: D:0 |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 2 D:4 3.7cm PaK 35/36 x 3 37mm PP obr. 15R Mortaio da 45 Brixia |
Misc Rules: | Bldgs: Wooden. D: 3 MMC HIP |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 19 |
ASL 6 - The Last Hurrah (2nd Edition) | 11 |
ASL 11 - Doomed Battalions (3rd Edition) | 11 |
ASL 11a - Doomed Battalions (4th Edition) | 11 |
ASL 3 - Yanks | 19 |
Overlays: | X11 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-01-18 | (A) Dwayne Duval | vs | Kevin Duval | Chinese win | |||
2023-09-12 | (A) Jobbo Fett | vs | xs-bombing | Chinese win | A roadblock placed well enough to prevent any and all movement for the vehicles and the subsequent need to spend so much in open ground really made the pre-designated killing fields from 3-rof 37L AT guns far too powerful. All of my vehicles met with flaming ends, or were immobilized, and thus couldn't exit for the necessary amounts of EVP I needed. Tack on your regular infantry losses and it was a done deal by about the half-way point. We forgot about Guns having to be revealed when not in concealment terrain AND LOS of an enemy unit, but that aside, I don't think we misplayed anything rules-wise. | ||
2021-11-20 | (A) Neal Ulen | vs | Scott Rowland | Japanese win | As the Japanese I sent about half my units on board the first turn using armored assault on the left and right flanks, including all the crappy ACs with truck movement rate, reserving my tankettes to come on turn 2 since they could move much better. I hoped that it would flush out some Chinese AT guns, etc. Which it did. I in the center I brought on my MMGs and knee mortars and set them up in the woods to harass the revealed Chinese across the fields. I lost 2 ACs the first turn. Turn 2 I brought everything else on (armored assault again when I could), also on the flanks. The Chinese weren't able to must much affect. By now I was about half-way to the three line and Chinese defenses. Turn 3 was banzai time. In the PFPh I pinned a couple units with my mortars/MMGs across the fields, smoked out one of the AT guns. I launched 3 large banzai charges that resulted in minimal losses to the Japanese and 5 hexes with HtH CC when all was said and done. In the end the Chinese lost about 9 units (9-1 ldr, 6 squads, 2 broken/routed away). Those charges broke the back of the Chinese, they were on their heels the rest of the game and could never recover. The Japanese methodically moved across the board and exited 63 VP. Be careful with those AC with truck movement. If they wait too long to move, take the wrong route, etc...they might not ever make it off. Because the roadblock is likely going to be in the center road in the words. | ||
2019-06-15 | (A) Shane Pask | vs | Japanese win | Chinese started well knocking out 2 tanks before their guns were silenced (1 with a direct hit) but once the roadblock was cleared (and the Japs took their sweet time about it!), all of the "trucks" poured through. Japs scored 57 VP by turn 6 with another 8 ready to leave turn 7. Jap AC too slow cross country so the Chinese need to hold that roadblock at all costs. | |||
2012-04-15 | (A) Ron Garcia | vs | Darryl M. | Japanese win |
Action | Date |
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Hutch Modified the misc. rules | 2025-03-23 11:05:58 |
Hutch Modified the misc. rules | 2025-03-23 11:04:11 |
Hutch Modified the gps location | 2025-03-23 11:01:44 |
aokigaryou Linked the scenario to ROAR | 2024-10-21 09:23:11 |
Turuk Uploaded a VASL file | 2024-06-21 17:43:16 |
File | Description | User | Views |
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VASL Scenario Setup (ASL 146 the-drive-for-taierzhuang v667.vsav) | VASL Setup | Turuk | 233 |
Type 89 Japanses medium tank crossing a makeshift brisge in China, 1938 (Type89-color.jpg) | Image | King Billy | 1506 |
(jap-kmt.png) | Image | hoxson1 | 1100 |
(A101 The Drive for Taierzhuang.png) | Map Image | hipsu | 1253 |
Description | Uploaded by |
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Title | Author | Date |
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AAR Error (view) | Fiedler | 2015-07-21 10:20:27 |
Description | Uploaded by |
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Location
Images
Type 89 Japanses medium tank crossing a makeshift brisge in China, 1938
Statistics: | |
Avg Rating: 6.53 | Votes: 17 |
Views: | 8642 |
To-Play list count: | 2 |
Estimated Play time: | 10.2 hours |
Recorded Games: | 12 |
Archive recorded plays: | ||
Japanese | 5 | |
Chinese | 7 | |
Drawn: | 0 |
ROAR Data: (as of today) The Drive for Taierzhuang [Confirmed] |
[A] Japanese | 23 |
[D] Chinese | 13 |