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Last Defense Line ETO (id:#56351)
Avalon Hill (AH:ASL Annual `96 ID: A 94)   [next]   [previous]
Prior Publication: SL 205, Atlanticon `93 Scenario ATL 93.2
See Also: Last Defense Line by Multi-Man Publishing
Bouvellemont, France 1940-05-15 (51 others)
A 66: Counterstroke at Stonne (AH:ASL Annual `93b)
A 113: Then Things Got Worse (AH:ASL Annual `97)
NEWS43: Salamanders Into the Flames (ASL News # 23)
ASL News 43: Salamanders Into the Flames (ASL News Pack #1)
EP43: Salamanders Into the Flames (Euro-Pack I - Early War Actions)
GTF 7: Recapturing Ernage (Gembloux: The Feint)
GTF 8: Death on a Hollow Road (Gembloux: The Feint)
RPII 2: The Debt Repaid (Rout Pak II)
Stonne 1: Before Nightfall (Stonne 1940)
Stonne 4: Trial of Strength (Stonne 1940)
Stonne 6: A New Day Dawning (Stonne 1940)
Stonne CG 1: Stonne 1940 (Stonne 1940)
Stonne CG 3: Inferno of Steel (Critical Hit # 6.2)
Z18: The Debt Repaid (Rout Report # 4.4)
FE 91: Elan (Blitzkrieg Pack)
O122.2: Flames Over Flavion (On All Fronts #122)
PJ7.2: The Rising Tide (aka Time and Tide: Battle for Stonne) (OAF Playtester's Journal # 7)
TAC33: Carre D'As (Tactiques # 4)
TAC59: La Bataille Du Rail (Tactiques # 8)
VV40: Le Talon D'Achille (Vae Victis # 63)
FT 90: "Sans Esprit de Recul" (Franc-Tireur #11)
Stonne 9: Shooting Gallery (Stonne 1940 2nd Ed)
Stonne 10: Shot from Both Sides (Stonne 1940 2nd Ed)
Stonne 11: Clearing the Way (Stonne 1940 2nd Ed)
Stonne 12: Rescued (Stonne 1940 2nd Ed)
Stonne CG 3: Inferno of Steel (Stonne 1940 2nd Ed)
VVI1: The Achilles Heel (Command & Strategy #7)
FT148: La Horgne (From The Cellar Pack # 5)
JUNOBear 2011 #2: Saga at Sart Farm (JUNOBear 2011)
GTF 7: Recapturing Ernage (Gembloux II)
GTF 8: Death on a Hollow Road (Gembloux II)
ESG116: Tornado of Souls (Dezign Pak 10)
RPT106: Balck By Example (Rally Point #11)
SP241: Esebeck's Pursuit (Schwerpunkt #21)
SB4: Dismantling 1st DCR (ASL Journal #11)
DCRB 02: When the Odds were Even (Red Banner 2017 Q2 )
235: Last Defense Line (ASL 10a - Croix de Guerre)
#8: Salamanders Into The Flames (Retro Pak III)
234: Counterstroke at Stonne (ASL 10a - Croix de Guerre)
BWC-11: Bala-Tiger Post (Blitzkrieg in the West - Central Campaign)
BWC-12: The Jocks Are Here! (Blitzkrieg in the West - Central Campaign)
FT INOR02: Villy Muss Fallen! East (The Green Hell of Inor)
FT INOR03: Roucaud’s Blow (The Green Hell of Inor)
FT INOR09: Night Terror (The Green Hell of Inor)
FT INOR10: Villy Muss Fallen! West (The Green Hell of Inor)
FT INORCG-I: The Pride of the Foreign Legion (The Green Hell of Inor)
FT INORCG-II: Sauerei Wald CG (The Green Hell of Inor)
FT INORCG-III: Flanking the Maginot Line (The Green Hell of Inor)
BF#1: No Shortage of Valour (Battle for France)
ASLN43: Salamanders Into The Flames (Critical Hit #8.2)
AP234: Esprit Combatif (ASL Action Pack #21 Blitzkrieg to Paris)
Designer: Adapted by Jim Stahler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
29.411764705882%

Overview:

By dusk on the 14th, the Germans had established three bridgeheads across the Meuse River. The 15th brought the next stage: the breaking of the last major elements which stood between them and the great plains of France. One point of the last line of defense was the village of Bouvellemont. Here, one regiment of the 15th Division proved too much for the German 1st Infantry Regiment and the attack soon bogged down. With more than half of their officers killed and many of the companies at half strength from fatigue as well as losses, the regimental commander, Colonel Balck, realized that for the attack to continue, he would have to lead the final assault himself.
Attacker: German (Infanterie Regiment 1, Panzer Division 1)
Defender: French (152ème Régiment d'Infanterie, 15ème Division d'Infanterie)  
8-10 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:2
Canon de 65 M mle 06 x 2
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Variable VC and Turns, Grain: In Season. A: Germans may not declare Double Time
Map Board(s):
4 3 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)3
ASL 1 - Beyond Valor (3rd Edition)4
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-11-19(A) Tripp Killin vs Phil Watkins French winThis is an interesting scenario, as the French won't know the randomly assigned German VCs. While it's predominantly a infantry vs. infantry fight, things are made more interesting by German OBA and French INF guns.

As the Germans, I drew the "get >=12 CVP" option for Victory. So, I had 8 turns to try to close with the French, kill and capture some, and not let any prisoners escape. I could lose every unit in my OB except for the necessary guards and still win.

The Germans have a lot of Open Ground to cross, and two hills that can cover the approaches at long range. The French Lt Mtr is a particular pain, as the only cover on the approach is woods and a bit of grain. The Germans have a 10-2 and can build a MMG/LMG kill stack (which I did). The Germans also have to decide between HE or SMOKE OBA.

I lost a lot of guys to deadly French mortar fire until the OBA quieted it. French small arms fire was deadly accurate and combined with my Casualty MCs and Malf'd MGs, it was very frustrating trying to close with enemy.
Phil's fallback defense was expert (as always) and I just couldn't really bring good (non-OBA) firepower to bear until Turns 5 and 6, as I hit his main line of defense in the board 3 village. There, with French fire bolstered by the INF guns, the German casualties continued to mount.
But aggressive movement of the 10-2 (and Phil probably should have had this particular stack fall back once more) meant that I had good chance to capture 1.5 squads and a 8-1 leader, for failure to rout and/or CC capture. Doing so would mean I had 13 CVP. The 10-2 rolled TOO WELL, killing a full squad, but not breaking the leader and surviving HS. Those were captured in CC, but it left me 1 CVP short at the end of my Turn 6.
The goal now was to gain one more CVP and keep hold of the prisoners.
The next French Prep Fire, an INF gun got a K/2 on the 10-2 stack, Casualty MC wounded the 10-2, and broke all the German squads broke, but the prisoners survived.
It looked like the French could free them, so I conceded. I have a nagging feeling that I should have played it out to see if I could get that one more CVP and held the prisoner, but it was late.
Fun scenario!
2022-10-16(A) Robert Wiebe vs French French winFrench Lt MTR went on a tear, as did most of Dave's SW. Really good dice rolling on the French part and a layered defence led to an easy French victory. Germans never got close to achieving their victory condition (exit off-board).
2022-09-24(A) Robert Wiebe vs Dave German winThe German objective was to occupy buildings, and the French fire kept missing German troops. This allowed the Germans to occupy the fifth required building, despite last-minute French pressure.
2022-08-14(D) Dwayne Duval vs Kevin Duval German winThe defense finally crumbled at the top of turn 5.
2020-03-07(A) Mark McG vs Simon German winGermans comfortably overwhelmed a forward French defense. OBA observer taken out by sniper and never fired a concentration.
Germans overwhelm right flank and took the building objectives by Turn 6, and completely overrun the French force by Turn 7. Once broken, the French never recovered.
View all or balance report
ActionDate
ubertripp Added a playing2025-11-20 13:08:44
Andruz61 Added a playing2025-08-16 20:54:58
Andruz61 Added a playing2025-08-16 19:52:09
Andruz61 Added a playing2025-07-26 16:17:44
Hutch Modified the misc. rules2025-05-15 10:18:48
FileDescriptionUserViews
(!germ-french.png)Imagehoxson11450
(def.png)Imagehoxson11632
(last def line batisse map.jpg)Imagehoxson11551
A094 Last Defense Line (A094 Last Defense Line.jpg)Map ImageFre207411683
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ASL Annual '96: Page 22 (Scenario Analysis)Dave

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Statistics:
Avg Rating: 6.33Votes: 18
Views: 9033
To-Play list count: 3
Estimated Play time: 5 hours
Recorded Games: 17
Archive recorded plays:
German5
French12
Drawn:0

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