Scenario Lists:
Lists are collections of scenarios that have a common theme - anything from "Scenarios I'll never play because...", through to "Scenarios with Tigers in the snow"
Mark Nixon's personal tens
(views: 12271)
Generate Inventory ReportThis list and Mark's comments are taken from the MMP ASL Journal issue 1.
Uploaded by: Dave: 2006-08-08 21:00:06 ASL 1 - Beyond Valor (3rd Edition) 08 |
Dave | High quality Russians hold the canal bridges against rag-tag remnants of the Muencheberg Panzer Division, fleeing Berlin in the last days of the war. Scenario parameters force the Germans into a frenzied rush across those bridges and something of those fearful days seems captured here in cardboard. |
AH:ASL Annual `92 A 44 |
Dave | Outgunned and outnumbered Germans in 1941 Russia get an early scare and glimpse of their future. A small action which always seems to be fast paced and hard hitting, this one may not be on the list for anyone else, but for me has always been a "10". |
AH:ASL Annual `95 Winter A 70 |
Dave | Tense and tight every playing, this one features excellent tanks on both sides, and some infantry which will absolutely kick butt if either side plays Lax for a turn. With three boards in full use and only 5.5 turns we are assured plenty of lightning moves and yet will surely end with a close quarters life and death struggle in the tiny village of Verkhne-Kumsky. |
Classic ASL E |
Dave | Here it is, the ultimate "gangs of Russians charge the hill" scenario. It starts out with quantity (48 Russian squads) vs quality (8 German squads but better everything else) and boldly brings on reinforcements in sufficient numbers , types and directions to ensure turn after turn of fast and furious action. |
AH:The General # 23.3 G01 |
Dave | A unique concept pitting three distinct Russian attack forces against a pool of Germans which their commander must carefully split three ways to try to stop all three Russian assaults. Force and board selections could be argued endlessly, and even beyond all this fun it is alarming how consistently all three actions seem to play out so balanced and exciting. |
AH:The General # 24.1 GD-A |
Dave | Loads of hitting power on both sides, room to move around yet plenty of difficult terrain, surrounded SS force outnumbered 2:1 by Russians driving five juggernauts straight at them and FT, DC, HIP and Machineguns galore. One of the best scenarios ever; a true "10"! |
ASL 5 - West of Alamein 37 |
Dave | British and German forces struggle to even find one another admist a sand storm, a Khamsin. "Wide-open" desert spaces have shrunk to a close quarters arena with a maximum range of but ten hexes. |
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