Corregidor: The Rock
Published by: Bounding Fire Productions. November 2018
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Introduction:
Corregidor: the Rock takes a detailed look at the hard-fought battles for the island of Corregidor, located at the entrance to Manila Bay in the Philippines, during both the Japanese invasion in 1942 and the subsequent U.S. retaking of the island in 1945.
21 Scenarios covering actions from 1942 (3 scenarios) and 1945 (18 scenarios)
2 Campaign Games
180 full color, die cut 1/2" counters (Infantry, SW, Control, and info)
64 full color, die cut 5/8" counters (2 AFVs, 3 Aircraft, and info)
HASL map printed on two 22"x28" sheets that cover a portion of the 'head' of the island based on the state of the island in 1945, and is used for the CGs and 33% of the scenarios (the rest being on geo boards from other parts of the island)
Player aids for the Campaign Games, NOBA, and Para Drops
Rules pages describing Vehicles/Ordnance notes, Historical Battle Rules (HBR), map terrain and campaign game rules
Ownership of the following Hasbro/MMP ASL products are required to play all of the included scenarios: Beyond Valor©, Yanks©, Gung Ho©, and Code of Bushido© (or Rising Sun©)
Ownership of the following Advanced Squad Leader© components are required to play all 21 of the included scenarios:
Nationalities - Americans, Partisans & Japanese
Boards - 2, 24, 36, 37, 39, 40, 43, 44, 46, 58, & 61
From Bounding Fire, one scenario uses board BFPI (alternate for BFP I available for download at the BOUNIDNG FIRE website).
21 Scenarios covering actions from 1942 (3 scenarios) and 1945 (18 scenarios)
2 Campaign Games
180 full color, die cut 1/2" counters (Infantry, SW, Control, and info)
64 full color, die cut 5/8" counters (2 AFVs, 3 Aircraft, and info)
HASL map printed on two 22"x28" sheets that cover a portion of the 'head' of the island based on the state of the island in 1945, and is used for the CGs and 33% of the scenarios (the rest being on geo boards from other parts of the island)
Player aids for the Campaign Games, NOBA, and Para Drops
Rules pages describing Vehicles/Ordnance notes, Historical Battle Rules (HBR), map terrain and campaign game rules
Ownership of the following Hasbro/MMP ASL products are required to play all of the included scenarios: Beyond Valor©, Yanks©, Gung Ho©, and Code of Bushido© (or Rising Sun©)
Ownership of the following Advanced Squad Leader© components are required to play all 21 of the included scenarios:
Nationalities - Americans, Partisans & Japanese
Boards - 2, 24, 36, 37, 39, 40, 43, 44, 46, 58, & 61
From Bounding Fire, one scenario uses board BFPI (alternate for BFP I available for download at the BOUNIDNG FIRE website).
Map board(s):
Board: CtR
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
CtR-8: A Deadly Tide | 0 | 6 | 5.83 | Black Beach, Corregidor | PTO | Japanese | American | 1.6 hrs | 71% Japanese | 6% |
CtR-2: The Japanese are in Denver | 0 | 7 | 4.33 | Bottomside, Corregidor | PTO | American | Japanese | 2 hrs | 57% American | 7% |
CtR-5: Loss of Command | 0 | 1 | near Breakwater Point, Corregidor | PTO | American | Japanese | 2.1 hrs | 100% Japanese | 1% | |
CtR-19: Pug-Nacious | 0 | 2 | 6.00 | Near Engineer Point, Corregidor | PTO | American | Japanese | 3.1 hrs | 100% Japanese | 2% |
CtR-13: The Infernal Machine | 0 | 2 | 5.00 | Battery Morrison, Corregidor | PTO | American | Japanese | 3.1 hrs | 100% Japanese | 2% |
CtR-11: Fire In The Hole | 0 | 0 | South Costal Road, Middleside, Corregidor | PTO | American | Japanese | 3.3 hrs | Unknown | 0% | |
CtR-12: Bloodied at Wheeler | 0 | 2 | 6.33 | Battery Wheeler, Corregidor | PTO | American | Japanese | 3.3 hrs | 80% American | 2% |
CtR-21: The Gates of Hell | 0 | 2 | Monkey Point, Corregidor | PTO | American | Japanese | 3.9 hrs | 100% Japanese | 2% | |
CtR-14: Dangerous Descent Into Maggot Valley | 0 | 4 | 7.40 | Topside, Corregidor | PTO | American | Japanese | 4 hrs | 100% Japanese | 4% |
CtR-20: Prequel To Armageddon | 0 | 0 | Watertank Hill, Corregidor | PTO | American | Japanese | 4.1 hrs | Unknown | 0% | |
CtR-3: With Profound Regret | 0 | 12 | 6.00 | Bottomside, Corregidor | PTO | Japanese | American / American (USMC) | 4.2 hrs | 83% American / American (USMC) | 11% |
CtR-16: Too Close For Comfort | 0 | 3 | 7.33 | Topside Barracks, Corregidor | PTO | Japanese | American | 5.3 hrs | 67% American | 3% |
CtR-4: Return to the Rock | 0 | 4 | 5.00 | Topside Parade Grounds, Corregidor | PTO | American | Japanese | 5.4 hrs | 85% Japanese | 4% |
CtR-7: Desperate Hours | 0 | 10 | 5.00 | Malinta Hill, Corregidor | PTO | Japanese | American | 5.7 hrs | 60% American | 10% |
CtR-1: Assault at Monkey Point | 0 | 7 | 6.25 | Bottomside, Corriegidor | PTO | Japanese | American (USMC) | 6.1 hrs | 86% Japanese | 7% |
CtR-6: Black and Blue Swarms | 0 | 0 | Black Beach, San Jose, Corregidor | PTO | American | Japanese | 6.6 hrs | 67% Japanese | 0% | |
CtR-15: Night of the Living Dead | 0 | 2 | 7.00 | Topside, Corregidor | PTO | Japanese | American | 7.2 hrs | 83% American | 2% |
CtR-10: Par For The Course | 0 | 1 | 9.00 | Topside Golf Course, Corregidor | PTO | Japanese | American | 9 hrs | Balanced | 1% |
CtR-9: Black Beach Slaughter | 0 | 0 | Corregidor Island, San Jose docks area | PTO | American | Japanese | 10.5 hrs | Unknown | 0% | |
CtR-18: Disaster Near Infantry Point | 0 | 0 | Near Infantry Point, Corregidor | PTO | Japanese | American | 12.6 hrs | Unknown | 0% | |
CtR-17: Clearing the Badlands | 0 | 1 | 10.00 | Topside, Corrigidor | PTO | American | Japanese | 48 hrs | 100% Japanese | 1% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 4.2hrs
Average rating of scenarios: 6.46
Total playing time: 151.1hrs