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Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Password 6th February 2019, 10:30Login to comment...
You can now update your passwords from the 'My Page' area of the site, once logged in. If you do lose your password and the email doesn't reach you, please get in touch with me via the contact page.
Passwords! 2nd January 2019, 18:15Login to comment...
Oops - apologies. There's been an overwriting of everyone's passwords. I'm currently restoring passwords from a backup taken last week, no data has been lost (or leaked) but if you changed your password in the last 7 days it will have reverted to your previous one. Sorry about the inconvenience. As always, I don't have access to any unencrypted passwords but I expect the passwords to be restored in the next few hours.
Dave wrote on 2nd January 2019, 18:44
Ok - they're all back. There may be some issues with accounts that were created over the last few days. If so, please contact me and I'll help out if any requested password reset email doesn't get to you.
Password resets! 11th February 2018, 06:58Login to comment...
This took me far too long to get around to, but password resets and forgotten user ids (providing you remember the email address you registered with) are now working. Hopefully!
seblick wrote on 20th March 2018, 20:13
Thank you. Good to go.

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Tom Mueller1180
Curtis Brooks1176
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Sebastia Hummel1150
Edward Fritz1146
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Scenario of the Month: May
Death to FascismDeath to FascismDeath to Fascism

Scenario Packs Needing AFV/Gun Data
PackScenario count
Coastal Fortress25
Franc-Tireur #1414
First Wave at Omaha14
Omaha East13
Critical Hit # 7.313
The Fight for Hue13
Condor Legions - Spanish Civil War12
Time on Target # 312
Sword Beach12
Gallabat: The War in East Africa 194012
Latest Games Played
Jackpot Jonesdleclair
Brandenburger BlitzLVs are never fun to play with. The key to dealing with them as the defense is laying residual. Unfortunately the Allies in this one have severe setup and shooting limitations for the first Turn. The Germans will initially come in and slaughter them on the first turn and a half. I used the last remnants of fog to my advantage on my Turn 2 to stick around and bag me some HS in CC, but mostly defense here is completely boring. The Germans will detect, move up in force, and either blast away in AFPh or take you out in CC. Unfortunately for them they need to take a building on the far side of the flooded stream. This will be the sticking point for them. If properly defended I don't really see how they can do it, unless they wish to risk a direct assault on the first couple turns under fog cover. So basically you're looking at a dicefest over in the first 2 Turns, or a drawn-out borefest with them stalling at the bridge. Pass on this one.buser333
Venturi EffectNot sure about this one, seemed an interesting one but my view may be skewed by my poor dice rolling and drawing two reds for the OBA! In the end won on the last turn when the Semovente got a CH on a Sherman trying to exit and achieved the CVP before the US got their exit VP...von_meyer
Grebbe EndVery meat and potatoes scenario with the Germans coming straight up the gut. Not much the Dutch can do to stand up to them (unless they want to risk some MGs at the start) as the frontline units will either be broken or frozen by the ACs. Dutch had some extraordinarily bad luck at the end of Turn 2 losing their HMG for good. The Germans got a bit hasty Turn 3 though, losing both ACs (one to CC reaction, one to a MG), and it was looking a bit grim for them. This is pretty much how this one boils down: Germans without ACs will have it rough/Dutch without HMG will have it rough. At this point momentum swung back and forth like the small, dicey scenario it is. At the end of Turn 4 the Germans managed to win the melee in E5. Then on Turn 5 this same group busted both the two squads and 9-2 in E3, and a squad in C4. With only 1.5 GO squads left the Dutch surrendered. buser333
Out of CowardiceWe gave the Hungarians the printed balance. They tried to use the road but lucky small arms fire from the Yugoslav positions on the hill broke many attackers and reduced them when broken. The tanks moved forward and stopped by the first houses where a Partisan unit burnt a tank with molotov cocktails. After losing all momentum and seeing the Yugoslavian units moving in order towards the village, the Hungarians conceded. esparver73

On this day...
RP3-1: The Dragons' ClawsMont-Saint-Eloi, France1940
: Atrapadlo!Minsk, USSR1944
SX 2: The Amy H1 kilometer North of Arras, France1940
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CanCon 2012: Paddington Bears
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91


Wednesday 22 May 2019 05:35:53 PM  (c)dramsey 2019