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ScenarioCommentUser
For the MotherlandThe least favorite of the 3 scenarios I played this past weekend but it came down to the very end none the less. Back to back boxcars on two rallies completely eliminated my flanking force and that allowed the Russians to roll up that flank and get into the train station, SGT Mac
Melting Pot atomic
Grebbe End Ric of The LBC
White Russians Danno
White RussiansAmericans successfully destroyed the White Russian charge with only 3-1/2 broken White Russians left. Then the Americans went after the Germans in the village and managed to take 3-1/2 POW's and by Turn 6 had the victory. Hard on the Germans. grumblejones
Death BoxFinished this scenario up with another Axis win. The MMG and AA gun set up fairly forward and were overrun by the Axis forces. dmareske
Melting PotVery tight game that was decided on the last shots of the game, and perhaps could have been closer based on the German's last turn where they were a little too bold. Nice scenario, but always scary to have to capture multiple multi-level buildings. (VASL Log) Dave
Transylvania 6-5000Interesting little scenario in which a strong Hungarion force supported by for StuGs assaults a Russian position. The Russians need to carefully figure out how they want to defend two areas. They don't have many troops to do so, but the good thing is, that the Hungarians MUST clear both, leaving the Russians leeway to select their Schwerpunkt. That said, the Russians also need to play some "maskirovka" to keep the Hungarians guessing, and forcing them to divide their order of battle. Another question for the Russians is how much they want to expose themselves at start in order to slow down the Hungarian approach.

I played the Russians in this one. My "maskirovka" part went quite well, but the Hungarians came on strong. When time came for the Hungarians to move up close, the Russians stabilized and were in the end able to hold enough of what was required.

Recommendable scenario.
von Marwitz
Left Behind wwillow
The Muzsla NooseExcellent scenario. Lotsa options. The Russians attacked from all four directions to try to pin down Hungarians, but the Hungarians were able to shift forces along internal lines. Hungarians got a couple breaks killing Russian armor which allowed an armor counterattack to break up threatening Russian assault on the right. jgarlic79@gmail.com
Schmidt’s RoadblockVASL League 2025 Round 1 atomic
The Winter City galletto
Sbeitla ProbeEpic disater RJenulis
Death BoxThe Axis made a fairly balanced push through the board, lost two tanks to Melee and the Russian AA gun did very little before it broke. Mutual exchanges in CC whittled the Russian force down to only a few squads which made hard work for the reinforcements. dmareske
The Yelnya Bridge dsoukup
Squeezing Peiper's BulgeGerman holds at Stoumont, but collapses at Chenoux and was about to be overruled at La Gleize. Then surrendered. Funny, but need some balance. jesuspiebatlle
Along the VistulaGerman attack was not co-ordinated enough. Polish managed to pick out German assets one by one, and by turn 5 it became obviuos there was nowhere near eough points for exit left when PzI was killed by ART and a HMG rate tear killer two squands and the 9-2.

Challenge for the Germans but in my opinion not undoable with careful attack plan.

Neither side got any any OBA down- Germans boxcarred the radio on turn 1 and rolled a repair 6 couple of turns later, Polish got their radio contact working but drew two red cards to start with.
asloser
Haunted Zoo igycrctl
Hold Your Horses Dispang12
Aufklärungs AttackFriday Night Fight

This was another tight fight going to the last turn. I had 2 SU-85's in victory locations, however one was in melee and the other had a malf'd MA (its second time), if I could repair it it was a likely Russian win. No such luck. Okay I could possibly recapture one of the victory buildings as it was lightly defended by a half squad with a full squad behind it. I approach, hs fires -PTC my 8 morale guys should pass easily, they roll snake-eyes, a pass but possible sniper. It comes up 2, where is it going, yep, pins the guy who triggered it. Okay I have a second squad whose best route is to risk the 2 resid , another ptc which is failed. The SU-85 in melee dies to a single hero. Can my MA repair in the following RPh - No, game over.
Paul Legg
A Greek Tragedy mtrodgers99
Siesta TimeVASL jrwusmc
They Fired on Odessa...My Russian marines managed to take over all their objectives in the village but failed to destroy the guns. This is really a race against time and the Russian must take many risks to get to the guns in time. Even if their morale is high initially, the relatively low ELR decreases the effectiveness of the Russians as the game progresses. Djord
Motoring to MogilevVASL jrwusmc
The FugitivesKC ASL Club game day. Danno
Pomeranian FuryAl started out with some bad luck, malfing a stug on its first smoke attempt and malfing both MMG stacked with the 9-2. After that, his dice settled down and he attacked down the middle. He succeeded in infiltrating and evicting the Russians in the center building after my series of terrible DR but some hangers on in the the northern most building kept the Russians in it. I choose infantry for my final two reinforcements and they secured the southern most buiding in depth. I placed all the wire and mines around the school house and kept a token force there. After loosing to CC at the bottom of T5 all conceeded feeling he didn't have the time to secure one of the two remaining VC buildings. He had 4-points.

I think he could have won, though it would have been hard, he had 100% armor superiority. Lots of playing left to go before we know the true balance of this however, at first blush I think both sides will be equally challanged.
SGT Mac
Failure to Communicate (VASL Log) BravoCo
Short-Lived Offensive Danno
Short-Lived OffensiveHard fought scenario. The Hungarians knocked out the armored cars by Turn 2 and stalled the Slovakian infantry until Turn 5, when they finally got into the houses along the road. Notably, a Berserk squad managed to get into the Hungarian backfield and sowed confusion. Dan and I both broke machine guns left and right. Dan's Slovakians ELR'd to the point of absurdity and then finally caused Dan to throw in the towel on Turn 6. His Slovakians were just being whittled down and the majority of his remaining squads were Conscripts. 2 ELR is tough to deal with sometimes. grumblejones
The Hatefulness of WarDespite taking some losses, my British were able to clear one of the victory areas and set up a strong enough position to prevent it from being retaken. The plane killed the Panther—this SSR seems a very generous and effective air support method. A bit dicey like most small scenarios, with different die rolls it could be possible to hold out as the Germans. Interesting tactical puzzle to find the best position for the 88s and how to use the Panther. LtDan
Smiling Albert rangercote
Aufklärungs Attack rangercote
Jungle Rats mtrodgers99
Death Box mtrodgers99
East FortRussians executed a very good fall back defense with the 10-2 and MMG getting some good shots on the approaching Germans. The Germans never got a toe hold in the building. dmareske
East FortWe flipped the sides to try this one again. The Germans got a lucky PrepFire shot with their 9-2 to start the game which collapsed one side of the defense. Although the Germans made good progress it took the last Russian CC phase for the Germans to get all the factory hexes. A great game! dmareske
Currie's Favor jwert02
Shoot or Shovel Bongiovanni
"Lightfoot" galletto
Wasp StingFor round 1 CASLO von Garvin
Behind in the Count Danno
Behind in the CountTough game for my Germans due to poor rolls. Americans ruled the infantry fight from the get go. But, the Germans knocked out all three Shermans, while losing the STUG to a Bazooka shot. I gave the concession after 4, once Dan had secured all three building locations. grumblejones
Feast Day rangercote
Absorbing The Thrust rangercote
Wasp Sting mtrodgers99
Absorbing The Thrust mtrodgers99
Maximum AggressionMy smoke disappeared during the end game. Rolled two six's, so wasn't able to muster the manpower to advance into CC. usmcwo1
Cooperation ReignsGermans won on CVP by wrecking 2 American AFVs. Heloanjin
Le Manoir A_Lost_Canadian
It's Not Over Bongiovanni
Down by the RiverInteresting tactical situation beginning with two separate battles that can turn into one influencing the other.
I played the Russian defenders.

In the east (=bd32) I managed to bog down the hard-ass German SS long enough so that they did not reach the river.

In the west (=bd62), the Germans tried a two-pronged attack. I was able to check the push along the southern edge. The assault along the northern edge, supported by the two StuGs was more difficult. Basically, I think that good dice allowed me to break quite a number of Germans there repeatedly, which was just enough to prevent him maitaining the overwhelming pressure he had on that flank to force a breakthrough. That my Russians managed to defeat one of the StuGs with their bare fists did not help the German cause either.

Russian win.
Great recommendable scenario.
von Marwitz
Hell for the HolidaysThe Germans moved quickly covering a fair amount of ground on turn one and isolating the US MMG and leader. The US armor made a push to try and cut off some routes, but first one and then a second armor were taken out. The German Panzers were a bit unlucky as the one ran into the HIP AT gun and another fell to a lucky BAZ shot. Two Melees could have gone either way, but they went in favor of the Germans. In the end the Germans broke enough infantry that they were about to taken the required building and stay under the CVP cap (33/40). dmareske
Few and Far BetweenThe Dutch set up in the treeline in order to decimate the Germans as they entered the board. The plan was solid but the Germans passed every single MC to pressure the Dutch. AdFire broke some of the Dutch, and they ended up on the back foot by Turn 2, particularly when the German AFV circled around into the village and caused from failure to rout. The Germans controlled the remainder of the scenario,; the Dutch reinforcements almost grabbed a building on their last turn, but a snake eyes wiped them out. Fun, quick scenario. Turuk
Tropic Lightning GOUREAU
Hell for the Holidays Heloanjin
Blick's Balk Bongiovanni
Motoring to MogilevThe German defence rises and falls on the success of panzerfaust rolls. The Russian armour needs to get past them and that means taking risks. The SU-76's are the best weapon in the Russian arsenal but their crews are exposed. I was lucky and only lost one vehicle to German PF's and made up the deficit with infantry struggling through the river. aiabx
For the Fatherland Bongiovanni
Horror Show Danno
Horror ShowScenario title says it all. What an awful game. My Japanese got completely decimated as I rolled terrible and Dan's British just steamrolled me and then exited for the immediate win. Playtesting...just say'n. grumblejones
Engineering Defeat manzoliandrea72
Schoolhouse Rock Bongiovanni
Close QuartersVASL jrwusmc
No Better Spot to DieGermans used armoured assault on north flank with 3 tanks each with 3 sqauds.... the AT gun maintined ROF and took 3 tanks out.. leaving the inf in the open where the 2 mortars whittled them down till there was only 3 squads left... Game turned when the last tank scored a critical hit destroying a mortar and crew, and a german squad went beserk charging in to melee in the gully... but not in time to save the game.... hitting the half strength germans were forced to ask for a truce... which the americans accepted! chubooga
Hollis of the Howards Danno
Hollis of the HowardsVery fun scenario. My Germans got in some good licks on Turn 1 as the British came in from the north, but the Centaur devastated my MMG positions. By Turn 6, I gave the concession as the British were in the village and I was down to three squads trying to hang on with no leadership. Again, very fun game. Recommend it!
grumblejones
Defence of St. Oedenrode Ric of The LBC
Kenny's Attack RJenulis
The Niscemi-Biscari Highway igycrctl
Summajarvi 5 (Sj5)This was my intro to MC Fortified Pillboxes FPB. Easy rules and a nice addition to regular Pillboxes. The Finns will certainly create a fortified complex on the hill. The Russians will have to strip the Finnish defenses before making the kill assault on the FPB complex. The FT tank and 2 DC are your only good bunker busters so only go in for the attempt when safe. Lots of Russian smoke should make this assault very doable. nekengren
Checking out of Gran Sasso strategos
Maczek Fire BrigadeFriday Night Fight Club Paul Legg
East Fort Danno
East FortGerman assault went up the left side after the AA Gun on that side MALF'd. The German Schwerpunkt managed to sweep aside the 4-2-6's which kept breaking and ELR'ing. The flamethrowers busted up the fortified location with the 9-0 Commissar and then heavy German fire broke up the 10-2 stack in the other fortified location. At that end of four turns, the Russians had to concede as the Germans were surging all around and inside the factory and the Russians were nearly all broken. Good rolls for the Germans coupled with bad Russian dice unbalanced the game. grumblejones
Grab and GoMy first playing of this classic scenario started badly for the Russians with well-placed German fire-lanes disrupting my initial assault. Still, I pressed forward steadily despite some losses, and by turn 4 had managed to take three multi-hex buildings. The German forces were still largely intact, although I had broken his 81mm mortar crew, making it very difficult for him to evacuate this gun.
Things started to turn as the Germans attempted to withdraw however: a critical fine lane failed when the firing unit cowered, and another 'rearguard' broke, meaning my units could run through the centre unopposed. The decisive moment was when his SPW251/sMG, complete with HMG and crew trying to exit, was knocked out by a fortunate ATR shot, at which point my opponent conceded. Great scenario though (rare example of a rearguard action) with lots to do for both sides.
Andy_Bagley
The Zebra MissionFriday Night Fights. In the initial turns, the Nashorn flamed a Sherman but fell prey to the Pershing, which subsequently malf'd its MA. With the other Sherman and M3 held at a distance by the PSK and PF threat, the WW devastated American attempts to enter the victory enclave. When it finally went down, the Americans did not have enough men or time to clean it out. A tough one for the Americans IMHO with the multi-hex building being "a bridge too far" to clear out if the Germans concentrate their forces. Thompsonmg(MGT)
Scouts OutAmerican's didn't have smoke or HEAT on any tanks. .50cals dominated from the hill on the north side, but the Turn 4 movement phase to get more forces across the river and into position was shot to hell by German HMG. It shot 3 times in Defensive Fire, K/2 on the .50cals, and 5 times in Prep of German Turn 4, stunning/pinning two Greyhounds.
Germans parked the PzIII on the road leading from the bridge and there was no way to move it.
Cool scenario, I would play again and hope for less vicious dice.
ubertripp
HKL 259VASL jrwusmc
Polka's DanceNice scenario. Germans deployed heavily and were able to move quickly to infiltrate French positions. I got a couple lucky breaks and took out the tanks from up close and was able to get amongst French before village defense could solidify. The hill was lightly defend, and was able to overrun it to achieve VC. jgarlic79@gmail.com
The Closer PeterA
Farmer's MarketBriefly in the balance, but just too much American firepower for my Germans to hold the captured stone buildings in the village. Simonstan
Confusion Reigns A_Lost_Canadian
Frank's Tanks johan.vrijdaghs@gmail.com
A Good PartyA nice night desert scenario which provides good learning opportunities in both areas. British got lucky with creeping barrage preceding their advance and providing cover as they infiltrated the minefields. I had barrage continue until T7, mainly to hinder fire while British advanced. Between mopping up and creeping barrage, British were able to push Germans over the CVP cap. jgarlic79@gmail.com
Probing the VillasReally interesting scenario and my first foray into KGP. We both misunderstood the terrain on setup - turns out it's really restrictive for the US player!

The Americans have a large advantage in firepower and number of AFVs, but need to get to the VC locations through this restrictive terrain. They are also facing Morale 8 troops in Stone Buildings, a Panzer VIB and CVP cap of 30. Tough job!
ASLSKGwahlur
Fused At ZeroVery tough for Germans. Their two INF guns are almost useless. I forgot that the Canadian could win by simply keeping two guns HIP. The Canadians didn't need them in our game. mtrodgers99
Durs A CuireThe German AT Guns with 3 ROF where too hot for the French to handle. Fun game though, but only one AT malf'd in T5 after it had caused damage. Tigernaut
Great VengeanceLost armor early. wwillow
Aufklärungs AttackExcellent scenario with plenty to challenge both opponents. I lost my Wirblewind on T1 and was behind the 8-ball for remainder of the scenario. Luckily I was able to close and take out Russian SU-85s with my infantry. Nonetheless, it still came down to the final turn. Pucker factor was high! jgarlic79@gmail.com
Beachhead at Ozereyka Bay Cpl Wright
Buchholz StationAs the German, I attacked in the middle of Board 3 towards the village. The US gathered all its forces there, lightly protecting its flanks and managed to delay and inflict a few losses. On turn 6, I suddenly switched my axis of progression westward so as to benefit from the protection of the ridge shielding my troops from US troops in the village. The US halftrack was quickly sent to reinforce the crumbling US defense west of the ridge and managed to survive an incredible number of MG TK. In the end, the Germans could not exit any troops and did not manage to inflict sufficient casualties on the US forces so lost the game. Even if the game was long, it remained exciting until the last turn. I really liked it. Djord
Recruiting TacticsThe game turned in my favour on two dice rolls.
The first was a double one from my HIP machine gun which killed two squads (CVP 4j. Then in a close combat Martin had a 2-1, won the ambush roll but failed with a capture attempt. I then rolled a double one against one of his squads killing it (CVP 2) and then withdrew from the CC.

Martin still had a chance to win at the end with my force encircled, however he was relying on rolling low and failed to do so.

This is a tough scenario for the KMT.
alexashton@vinecc.org
Cold Crocodiles igycrctl
The Heights of Hubris A15.4er
Slamming of the Door (VASL Log) BravoCo
The OverlookSorry, don't rate this one. Unless I'm missing something, I can't see how the Germans can defeat a competent defence without an extraordinary amount of luck. My opponents defence was certainly competent: he sat back one hex from the hilltop, which meant that I couldn't see anything from lower levels and got blasted at point-blank range as soon as I moved up to level 2. He also covered my attempt to outflank him by sending units round to the west side of the hill.
I managed to flame a couple of British squads but then it just took two PIAT shots to wreck both of my tanks (hero firing a PIAT at a large-target tank can hardly miss). The Brits also have higher morale, are stealthy, and can win by having a MMC (doesn't even have to be good order) on any hill hex on/south of row N, not just level 2.
I eventually managed to reach the hilltop in the south, but then lost two CCs where the odds were slightly in my favour, at which point the defenders considerably outnumbered my forces, so I conceded. Not a scenario I can recommend.
Andy_Bagley
Firefight On Weinbourg RidgeGermans could not break out from American defense. Kydder
Best One Out of Three Dispang12
Reaction Bongiovanni
The Bitwoded Gamble asloser

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From The Cellar Pack # 2 106.74
ASL Action Pack # 4 Normandy 1944 126.74
BFP 3: Blood and Jungle 476.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
Quick 6 Scenario Pack VII 66.74
Schwerpunkt #23 126.73
HazMo Scenario Pack 4: Making the Grade 106.73
HASL 4 - Pegasus Bridge 86.72
ASL Journal # 8 166.72
Friendly Fire Pack 7 86.72
DASL 1 - Streets of Fire 106.71
AH:ASL Annual `90 166.71
Schwerpunkt # 5: Medal of Honor 126.70
HazMo Scenario Pack 1: A World at War 106.70
Dezign Pak 5 186.69
ASL Journal # 3 336.68
ASL Journal # 4 136.68
Rally Point # 1 106.68
Schwerpunkt #13 126.68
BFP 4: Crucible of Steel 326.68
AH:ASL Annual `95 Winter 246.67
ASL Journal # 1 176.67
Tactiques # 4 86.67
Operations Special Issue #1 66.67
Battle for France 106.67
Quick 6 Scenario Pack V 66.67
BFP 2: Operation Cobra 126.66
ASL Journal #13 336.66
ASL 10 - Croix de Guerre 86.65
ASL 12 - Armies of Oblivion 116.65
Internet 1306.65
Critical Hit # 3.1 126.65
Schwerpunkt #12 126.65
From The Cellar Pack # 9 176.65
HazMo Scenario Pack 2: The Un-Civil Wars 106.65
ASL Action Pack #19 Roads to Rangoon 106.65
BFP 6: Mannerheim Cross 446.65
HSASL 2 - Operation Veritable 176.64
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
HASL 7 - Valor of the Guards 216.64
Rally Point #11 106.64
Schwerpunkt # 7 126.63
March Madness 2019 Close Combat Pack 86.63
Quick 6 Scenario Pack III 66.63
BFP 5: Poland in Flames 456.62
AH:ASL Annual `96 146.61
Rally Point # 2 106.61
Friendly Fire Pack 10 86.61
Quick 6 Scenario Pack 66.61
Schwerpunkt #11 126.60
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 6: Victoria Cross 126.59
Coastal Fortress 556.59
Schwerpunkt #20 126.59
ASL Action Pack #15 Swedish Volunteers 166.59
ASL Action Pack # 2 86.58
AH:ASL Annual `92 156.58
Leibstandarte Pack 1 - Blitzkrieg! 86.58
Dezign Pak 10 156.58
Rally Point #14 106.58
ASL Starter Kit #2 86.57
Recon by Fire! #3 206.57
Franc-Tireur #11 226.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL Starter Kit Expansion Pack #3 86.57
ASL 3 - Yanks 86.56
Franc-Tireur #10 116.56
HASL 8 - Festung Budapest 206.56
ASL Action Pack # 1 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 10a - Red Factories 186.54
ASL Journal # 2 246.53
Elite Canadians 96.53
Rally Point #15 106.53
ASL 5a - For King and Country 206.52
HSASL 1 - Operation Watchtower 176.52
Gembloux: The Feint 96.52
Rally Point # 3 106.52
ASL Journal # 9 256.52
AH:ASL Annual `97 166.51
Dezign Pak 1 106.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
ASL Journal # 7 126.48
Critical Hit # 6.4 246.48
Onslaught to Orsha 256.48
Leibstandarte Pack 2 - Barbarossa 86.48
From The Cellar Pack # 5 146.48
ASL 10a - Croix de Guerre 426.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
HASL 12 - Drop Zone: Sainte-Mère-Église 146.47
G.I.'s Dozen 136.45
Provence Pack (MMP Download) 106.45
Friendly Fire Pack 5 106.45
Blitzkrieg in the West - Central Campaign 66.45
ASL 5 - West of Alamein 86.44
AH:ASL Annual `91 166.44
ASL Action Pack # 8 Roads Through Rome 106.44
Waffen-SS II: The Fuhrer's Fireman 86.43
Beyond the Beachhead 2 166.43
Rally Point # 7 106.43
Friendly Fire Pack 8 86.43
ASL Action Pack # 9 To the Bridge! 106.43
ASL 7 - Hollow Legions (2nd Edition) 86.42
ASL Journal # 6 156.42
Swedish Volunteers 146.41
Tactiques # 7 86.40
HASL 11 - Sword & Fire: Manila 306.40
Schwerpunkt #17 126.39
Rivers to the Reich 156.39
High Ground 2 166.38
Into The Rubble 2 126.38
Rally Point #18 106.38
Out of the Attic #2 166.37
ASL Action Pack #18 Oktoberfest XXXVII 146.37
Tactiques # 1 106.36
Tactiques # 8 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Franc-Tireur #12 126.36
Schwerpunkt #16 126.35
Rally Point #20 106.35
AH:ASL Annual `89 156.34
ASL Action Pack # 7 106.34
Rally Point #13 106.34
Quick 6 Scenario Pack II 66.34
Nor'easter Scenario Pack II 156.34
Critical Hit # 4 106.33
Tropic Thunder! 126.33
Franc-Tireur #13 176.33
ASL 7a - Hollow Legions (3rd Edition) 546.33
Franc-Tireur # 7 116.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Berlin: Red Vengeance 116.30
High Ground! 86.30
Winpak #1 106.30
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.29
Onslaught To Orsha 2 326.29
Dezign Pak 2 126.28
Schwerpunkt #21 126.28
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
ASL Action Pack #12 Oktoberfest XXX 106.26
ASL 11a - Doomed Battalions (4th Edition) 326.26
Fanatic Pack 1 126.25
Dezign Pak 4 156.25
ASL 11 - Doomed Battalions (3rd Edition) 246.25
Dezign Pak 7 126.25
Rally Point #16 106.25
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.24
Franc-Tireur # 8 106.24
From The Cellar Pack # 6 106.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
ASL 11 - Doomed Battalions (2nd Edition) 86.23
Critical Hit # 3 186.23
March Madness `97 Pack 126.23
Tactiques # 9 106.23
Schwerpunkt #19 126.23
Covered 136.23
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Out of the Bunker 146.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
HASL 10b - Red October 116.21
ASL 4 - Partisan! 86.20
Corregidor: The Rock 216.20
Internet: MMP 66.19
Recon by Fire! #4 146.19
Rally Point # 8 106.19
Rally Point # 6 106.17
Schwerpunkt #15 126.16
Franc-Tireur #15 226.16
Rally Point # 9 106.13
ASL Journal #15 116.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
HASL 3 - Kampfgruppe Peiper II 86.10
The Canadians In Italy 2: The Spaghetti League 126.09
Franc-Tireur #14 326.09
Buckeyes! 106.07
From The Cellar Pack # 7 106.07
Schwerpunkt # 3 126.06
Schwerpunkt # 2 126.05
ASL 8 - Code of Bushido 86.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
ASL 1 - Beyond Valor (1st Edition) 106.04
Schwerpunkt #18 126.03
Waffen-SS I: No Quarter No Glory! 66.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Dezign Pak 8 106.00
Objective: Schmidt 176.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
HASL 5 - Blood Reef: Tarawa 105.95
The Canadians In Italy 3: D-Day Dodgers 105.91
Schwerpunkt # 1 125.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
Rally Point #21 105.89
Paddington Bears '97 Pack 85.88
HASL 6 - A Bridge Too Far 125.87
Time on Target # 1 135.86
From The Cellar Pack #12 115.86
Hero PAX 2: Eastern Front Hero Fest 85.83
Time on Target # 2 215.83
Deluxe Pack #1 125.82
Wacht Am Rhein 165.81
Southern Cross Scenario Pack `96 65.80
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.70
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.42
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.26
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.18
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
MichaelUMichael Urquhart2025-05-18 10:03:25
thegamer77Derek Rowe2025-05-15 16:44:56
zacchiomauro crestini2025-05-14 08:37:34

On this day...

ScenarioLocationDate
RP3-1 The Dragons' ClawsMont-Saint-Eloi, France1940
Atrapadlo!Minsk, USSR1944
SX 2 The Amy H1 kilometer North of Arras, France1940
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